Search Results for: retail

Sony DADC moves into video game peripherals under Spearing’s leadership

1 chris spearingjpg Sony DADC moves into video game peripherals under Spearing's leadership

Sony DADC is making its first strategic move into the games peripherals market having signed a deal with US firm Dreamgear. The idea being to diversify DADC through its new Consumer Sales business unit. The exclusive partnership will bring a number of Dreamgear’s peripheral brands to the UK That includes …

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Gameseek boosts marketplace by discounting AAA titles to just £15

1 d2f8d6352ecb6870d86058b4efa98e2bjpg Gameseek boosts marketplace by discounting AAA titles to just £15

Online retailer Gameseek has informed MCV that it’s shaking up the games retail space with some very aggressive pricing. CEO Stephen Staley says that the site is now "selling AAA new releases as low as 15 each." The intitial promotions are set to cost the company 250,000 but that’s just …

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Wired Productions reveals first mental health awareness campaign

1 the town of lightjpg Wired Productions reveals first mental health awareness campaign

Wired Productions has announced the first activity in its year-long mental health awareness campaign. From August 16th (today) until September 6th, 25 per cent of profits from LKA’s The Town of Light will be placed into a new fund to support mental health charities, such as Take This. The promotion …

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Welcome to the heart of gaming: why Gamescom is more important than E3

1 gamescom badgejpg Welcome to the heart of gaming: why Gamescom is more important than E3

Every year, Gamescom gets bigger. Not only does its 345,000 public attendees make E3’s 15,000 punters look positively paltry, but this year the show will also be accommodating over 900 exhibitors, marking a 20 per cent increase year-on-year. That’s over three times the number of exhibitors at E3 2016.  That’s …

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Wired Production’s Leo Zullo on supporting mental health awareness

1 wired productions leo zullo headerjpg Wired Production's Leo Zullo on supporting mental health awareness

Three years ago, I had the pleasure of meeting Luca Dalc, the founder of LKA, a small indie developer from Italy. He presented a demo of The Town of Light. It blew me away and ticked so many personal and professional boxes: an Italian developer with a great game – …

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Ubisoft, Take-Two and the BGI headline MCV’s Gamescom issue

1 mcv923 edit cover 350x350bjpg Ubisoft, Take-Two and the BGI headline MCV's Gamescom issue

Gamescom is almost here. In just over a week, the worldwide gaming industry will be packing themselves into Cologne’s Koelnmesse for another year of wall-to-wall meetings, press demos and hot new announcements. In this week’s issue, we talk to this year’s exhibitors to find out how important Gamescom is to …

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Games publishing 2017: Steam’s ‘benevolent monopoly’ and the discoverability ‘bun fight’

6 steam logojpg Games publishing 2017: Steam's 'benevolent monopoly' and the discoverability 'bun fight'

In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and whether any improvements have been made to discoverability. In case you missed it, in Part One of our publishing roundtable, we …

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Crash Bandicoot tops UK monthly charts, Splatoon 2 settles for No.2

1 splacrash 350jpg Crash Bandicoot tops UK monthly charts, Splatoon 2 settles for No.2

Summer goes by and charts remain the same. For its second month on shelves, the Crash Bandicoot N. Sane Trilogy has taken the top spot in the monthly UK rankings again, with sales only declining 21 per cent in July. This contributed to Activision Blizzard being able keep its top …

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Physical game sales fell by 20% last quarter, says Kantar

3 mario coinsjpg Physical game sales fell by 20% last quarter, says Kantar

Physical game sales have fallen 20 per cent year-on-year, according to Kantar Worldpanel’s latest quarterly entertainment barometer report, with the limited number of new releases also affecting GAME’s share of the overall physical entertainment market. GAME’s market share fell by 2.5 per cent year-on-year, according to Kantar’s figures, which is …

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