London firm casts actors directed by Kate Saxon
Read More »A realtime game audio primer
iZotope's Scott Simon offers advice on realtime audio processing; an approach vital to Forza 4
Read More »Jagex and OM on adapting to VO
Consider voice acting from the design stage, advises RuneScape studio Jagex and audio outfit OM
Read More »AUDIO SPECIAL: Adding voices to RuneScape
Jagex and OM on how to meet the daunting task of voicing an MMO
Read More »AUDIO SPECIAL: The sound of localisation
Jan Werkmeister of Synthesis Germany explores the finer points of voice localisation
Read More »AUDIO SPECIAL: Wwise words
Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe
Read More »AUDIO SPECIAL: Setting standards
PitStop's production director Nadeem Daya on why giving sound producers clear guidelines is more important than ever
Read More »Do audio libraries stifle creative freedom?
Soundrangers say the opposite is true, as Develop's Audio Special continues
Read More »AUDIO SPECIAL: Noise in the library
Soundrangers argues whether an audio library can allow for true creativity in games
Read More »Does generative audio still matter?
According to sound library producer and FMOD Studio expert Stephan Schütze, it definitely does
Read More »
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