Develop speaks to Wave Studios about bringing filmic-quality sound to games
Read More »Audio Special: Recording real car sounds
The Audio Guys' Tim Bartlett offers a wealth of advice on recording automotive audio
Read More »Audio Special: The 3D future of game sound
GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio
Read More »Audio Special: Crysis management
Steve Parker details Side's recent audio work on Crysis 3 and what you can learn from it
Read More »Heard About: The VGM list
Develop talks to VGM founder Andrew Barnabas about a defining audio hit list
Read More »Services Spotlight: The Audio Guys
Dan Gardner talks us through what his audio production outfit can do for your project
Read More »How to secure music rights for your game
Nimrod offers advice on how to avoid licensing pitfalls to get the music rights you desire
Read More »Synthesis opens new Pacific office
Localisation company continues global expansion with new outpost for the Asian markets
Read More »AudioGaming debuts vehicle sound plug-in
AudioMotors to enable tuning and adapting of pre-recorded engine sounds
Read More »UPPM debuts Universal Trailer Series
Iconic entertainment company's licensing department offers music model tailored for trailers, and offers WWE 13 prizes
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry