Stephan Schütze looks at what modern generative audio methodologies offer games designers
Read More »Improve your game’s voice production workflow
Develop's Audio Special continues with advice from Side
Read More »AUDIO SPECIAL: Managing a monster
Sini Downing offers advice on handling the logistics of voice production for MMOs
Read More »Develop’s 2012 Audio Special starts today
Our eight-feature focus on the cutting edge of sound design starts today with Wave and Cubic Motion
Read More »AUDIO SPECIAL: Expressions in sound
Can great facial animation really be created via a simple extension to the VO session?
Read More »Heard About: Brian Schmidt
John Broomhall talks to the audio ace about enlightening producers at GDC
Read More »10th annual G.A.N.G. award winners
Game Audio Network Guild recognises outstanding achievement at GDC show
Read More »GDC: Firelight releases FMOD Studio
Latest audio middleware includes live in-game audio composer and multi-track editing
Read More »NEW YEAR, NEW JOB: Get promoted in audio
Daily advice on recruitment and HR from the industry's top companies. Today: Sound advice on audio jobs
Read More »Portable audio ’15 years behind home consoles’
But PS Vita close to imitating sound quality, says Sony audio manager
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry