Roll7 is one of the hottest indie studios in the UK right now. It was behind the popular and infuriately addictive skating title OllIOlli, which launched on PlayStation Vita in January of this year. It was a smash hit, and garnered a cult following. But the studio wasn’t always producing …
Read More »The most successful Doctor Who game you’ve probably never heard of
Every Saturday evening for the last ten weeks has seen The Doctor and Clara fight all sort of nasties. There’s been the half-faced man, the Daleks, the Robots of Sherwood, evil wall-painting things, a mummy, spiders on the moon, trees… And then, within 24 hours, gamers are given the chance …
Read More »You know Curve the developer, now meet Curve the publisher
There’s a new craze in the games publishing scene. A number of companies, from 505 Games and Mastertronic to Team 17 and Green Man Gaming, have been wooing indie developers with a desire to find the next big independent hit. But Curve Digital, a sister business to developer Curve Studios, …
Read More »INTERVIEW: Braben and Roberts lock coordinates on open space
The space race has returned. More than 20 years after seminal franchises like Elite, Wing Commander and Star Wars: TIE Fighter set the bar for space simulation gaming, those that helped the genre first blast off are returning to making out-of-this-world games. Chief among them are David Braben, creator of …
Read More »INTERVIEW: DriveClub designer Simon Barlow talks progression, UI and meta-gaming
From WRC to Motorstorm and now DriveClub, Evolution Studios’ Design Director Simon Barlow has a lot to say about the mammoth task of managing progression and unlocks in a game with heaps of content which prides itself on shareability and social gaming.
Read More »Devolve or die
There were so many announcements during PlayStation’s E3 2014 media briefing that it’s hard to remember them all. One that was unexpected – but perhaps not entirely unsurprising – was a sizzle reel trailer for a number of indie games by publisher Devolver Digital. Sony has been very active within …
Read More »INTERVIEW: Martyn Gibbs on being back in the GAME
GAME, at least the old GAME, used to be notoriously slow at launching things. We recall the days they would speak to us about updating their website or launching a new piece of tech. It would often take a good six months at least before we saw it in the …
Read More »Bithell admits the pressure is on with Volume
Mike Bithell’s story is inspiring for any aspiring developer. His game, Thomas Was Alone, has gone from being Flash title made during a game jam to being one of the better-known indie releases in recent memory. It made Bithell a star. He even appeared on stage during PlayStation’s Gamescom press …
Read More »The Evolution of Take-Two
The US giant is riding high thanks to Grand Theft Auto V and its lucrative digital business. But after delaying its big new IP Evolve into 2015, is it still brimming with confidence? Christopher Dring speaks to CEO and president Strauss Zelnick Your Q1 revenues beat expectations, despite not releasing …
Read More »INTERVIEW: Gameforge’s future
Gameforge CEO Carsten van Husen tells MCV about the publisher’s new mobile titles and why browser gaming is far from over. Analysts say browser games are in decline. Why continue to support them? The mobile revolution obviously changed entertainment behavior in the sense of partially substituting the PC with mobile …
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