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Read More »Microsoft lauds Fortnite as Xbox revenue soars 36 per cent
Overall gaming revenue was up 44 per cent year-on-year while hardware saw a 94 per cent rise thanks to bundles
Read More »US charts: Spider-Man, NBA 2K19 and Assassin’s Creed Odyssey lead the pack
Despite the wealth of new games hitting shelves in September, it’s actually accessories and game cards that drove the growth of the US market last month
Read More »YoYo Games’ plan to inspire a whole new generation of game devs
YoYo Games wants to enable a new generation of game creators, both through GameMaker Studio 2’s new features and with the launch of its publishing division. We sit down with the firm’s exec team
Read More »Charts: Call of Duty takes second No.1, Starlink fails to impress
Call of Duty, FIFA and Assassin’s Creed still dominate the charts while Starlink: Battle for Atlas and Soulcalibur VI have a slow start
Read More »This month’s issues of GamesMaster and Games TM will be their last
Multi-format gaming brands had over 40 years of combined shelf-life
Read More »Unity gives us over 10m reasons to watch Unite LA next week
Unity’s big conference is only a week away. MCV visits Copenhagen to get an exclusive look at what Unity’s engineering and demo teams have lined up for the keynote
Read More »When We Made… Starlink: Battle for Atlas
We take a look behind the scenes at the development of Starlink: Battle for Atlas and how Ubisoft game jammed its way to 2018’s most unusual release and straight into Nintendo’s open arms
Read More »Analysis: Black Ops 4 smashes digital records but slumps at UK retail
Sales shift to digital makes perfect sense for this year’s more service-style outing
Read More »Robot Cache ‘will give publishers a whole secondary revenue stream that doesn’t exist’
As Robot Cache is about to enter early access, we chat to CEO Lee Jacobson about the new digital storefront, which will give a higher margin to publishers while allowing gamers to re-sell their digital games
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