Bleppo Games, the UK independent game studio behind viral daily puzzle games Word Salad and Number Salad, today announced their next title, FIRSTS, a mini crossword designed for mobile devices and social moments launching on iOS, Android and web browsers on 26th November, 2026.
Read More »[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association representing the UK video games industry, has urged the Government to enhance the Video Games Expenditure Credit (VGEC), including by raising the rate of relief for smaller budget games, expanding the range of qualifying costs, …
Read More »[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Cool Rivers is launching the first officially licensed collection of Rocky Horror digital wearables inside Roblox with its launch partner Karta, bringing one of theatre’s most legendary shows to this influential digital platform.
Read More »[Guest post] “What role do video games play in today’s biggest entertainment franchises?”
How licensed games are evolving beyond traditional tie-ins, using PAW Patrol: Dino World to examine how games can expand familiar entertainment worlds through original interactive experiences. By Guillermo Abajo, Producer at Outright Games Licensed games have been around for decades. How has their role within entertainment franchises changed? “You’re right …
Read More »[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially announced the launch of its Public Beta. Gamers from around the globe can now access the platform, create profiles, follow their favorite games, and directly participate in shaping the network’s final features ahead of its full release.
Read More »[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
Read More »[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.
Read More »[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
Read More »[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can developers turn crowdfunding backers into long-term advocates? And what really happens when a game becomes an overnight success? These are just some of the questions being tackled at VIVA! Games Marketing #4, taking place on Wednesday 18 …
Read More »[Industry news] Universally Speaking launches QA Academy
A free two-week Game Testing Bootcamp in Liverpool is the first step of the new programme, giving ten local aspiring testers hands-on industry training.
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