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Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

wobbly life rubberbandgames header img Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

Thomas Dunn, founder and director of RubberBandGames, tells Vince Pavey all about the work his team puts into letting its players live their best Wobbly Life

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Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

lost rift people can fly header img Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

Vince Pavey had a chat with Laurent Malville at People Can Fly about making their new base-building survival and extraction shooter hybrid game Lost Rift, which is currently in Early Access

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Colorgrave’s Kickstarter for Claire a la Mode smashed it’s $10K goal within two hours, and is now funding stretch goals

Claire a la mode header img 1 660x330 1 Colorgrave’s Kickstarter for Claire a la Mode smashed it’s $10K goal within two hours, and is now funding stretch goals

Colorgrave's Kickstarter campaign has been fully funded within its first two hours, and the team is now funding for additional campaigns, full voice acting and a Nintendo Switch port

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Tim Endres and Stefan Heikhaus on gamescom 2025, why it is never routine, and how they’re raising the bar again

Tim Endres and Stefan Heikhaus gamescom bg img Tim Endres and Stefan Heikhaus on gamescom 2025, why it is never routine, and how they’re raising the bar again

Ahead of this year’s gamescom trade show, Tim Endres and Stefan Heikhaus tell Vince Pavey about what makes this year’s event better than all of the other ones they’ve done before

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