Retail

[Industry news] Creators of Hit Game ‘Word Salad’ Announce ‘FIRSTS’

cross [Industry news] Creators of Hit Game ‘Word Salad’ Announce ‘FIRSTS’

Bleppo Games, the UK independent game studio behind viral daily puzzle games Word Salad and Number Salad, today announced their next title, FIRSTS, a mini crossword designed for mobile devices and social moments launching on iOS, Android and web browsers on 26th November, 2026.

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[Industry news] TIGA responds to the Autumn Budget statement

TIGA Logo 2 [Industry news] TIGA responds to the Autumn Budget statement

This is a press release posted alongside our usual editorial content. TIGA, the trade association representing the UK video games industry, has urged the Government to enhance the Video Games Expenditure Credit (VGEC), including by raising the rate of relief for smaller budget games, expanding the range of qualifying costs, …

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[Industry news] Rocky Horror Show Steps into Roblox

rocky [Industry news] Rocky Horror Show Steps into Roblox

Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Cool Rivers is launching the first officially licensed collection of Rocky Horror digital wearables inside Roblox with its launch partner Karta, bringing one of theatre’s most legendary shows to this influential digital platform.

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[Guest post] “What role do video games play in today’s biggest entertainment franchises?”

PPDW SQUARE ENG FINAL NICK [Guest post] "What role do video games play in today’s biggest entertainment franchises?"

How licensed games are evolving beyond traditional tie-ins, using PAW Patrol: Dino World to examine how games can expand familiar entertainment worlds through original interactive experiences. By Guillermo Abajo, Producer at Outright Games Licensed games have been around for decades. How has their role within entertainment franchises changed? “You’re right …

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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.

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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam 

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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market

asd [Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America's booming video game market

Latin America is one of the fastest-growing video game markets in the world, yet millions of its players have long faced barriers to purchasing content because of how they pay. EBANX, a global technology company specialising in cross-border payments for emerging markets, and NetEase Games Club, the official top-up destination for NetEase Games titles, today announced a partnership to expand payment access for players across the region.

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