"Discovery is not an easy riddle to solve. But what you can’t do is ignore the problem, create beautiful art and hope that it will be discovered!"
Read More »The sounds of… Gareth Coker
Every month, we discuss the unique process of making music for video games
Read More »Sunny days at the BGI – organisation gains charitable status as NVM launches ‘Summer of Buttons’ exhibition
BGI hopes to build on its charitable status to access more funding to extend its programmes and collaborate with more partners
Read More »When We Made… Yooka-Laylee
We take a look behind the scenes at the development of Yooka-Laylee. Playtonic talks about the challenges of building upon Banjo-Kazooie’s heritage and having 73,000 people looking out for everything you do
Read More »A bigger bite: Sharkmob talks about its acquisition by Tencent
Creative impact, tech support, business rationale: Sharkmob’s CEO tells us about what happens when your studio is being acquired by Tencent
Read More »Body diversity in character design: ‘We need to represent our audience better’
"Games have a social responsibility. We’re responsible for a lot of screen time in people’s lives so to not hold yourself accountable for the impact they have on people’s lives is not longer an option," Lucy Kyriakidou said during her Develop:Brighton talk
Read More »Creating Erica: how Flavourworks wants to modernise FMV games and break development conventions
With Erica, Flavourworks is challenging games dev as creative director Jack Attridge reckons studios have been “developing games in a bubble” – he shared his perspective at Develop:Brighton this week
Read More »Why devs should work with agents: ‘A good agent will help you tell the difference between a snake and a ladder’
Dlala Studios grew from five guys in a garage to 20+ staff in an office in Essex after the studio decided to work with an agent
Read More »How to grow your mobile studio: ‘If you’re not having fun, you’re doing something wrong’
In his Develop:Brighton talk, Mathias Royer highlighted the key aspects of growing your mobile studio: "You’re not just building a game, you are building a team, a company and ultimately, a culture"
Read More »What is Google looking for from its 4,000 would-be Stadia developers?
Google today revealed that over 4,000 games companies had applied for access to Stadia via its Stadia.dev site. Sam Corcoran, a technical account manager for Stadia, noted the figure in a broad talk on the progress of its fledgling Stadia platform at the Develop:Brighton conference. With all those games companies …
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