Vince Pavey had the chance to speak to the irreverent party game developers at Jackbox Games again
Read More »Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun
Thomas Dunn, founder and director of RubberBandGames, tells Vince Pavey all about the work his team puts into letting its players live their best Wobbly Life
Read More »Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space
Vince Pavey had a chat with Laurent Malville at People Can Fly about making their new base-building survival and extraction shooter hybrid game Lost Rift, which is currently in Early Access
Read More »[From the industry] NEOWIZ and Game Jolt have partnered for a Narrative Game Jam with a cash prize
The game jam is focused on games with a strong narrative and takes place from Friday
Read More »[From the industry] FOVOTEC Opens Its Dynamic Projection Technology into Early Access for Game Developers
A new real-time plug-in for the Unreal and Unity game engines brings distortion-free, human-like vision to game players
Read More »Nigel Franks from Snowed In Studios on the state of external development, and why video games are a relationship business
Alex Boucher sat down at XDS with Nigel Franks, studio head at Snowed In Studios, to ask about his company, the state of the industry around it, and how you navigate being an external developer
Read More »Interleave’s Dave Sanderson on external development trends, and the industry redefining what sustainable development looks like
Alex Boucher met up with Dave Sanderson from Interleave at XDS in Vancouver, Canada to ask him about the state of external development
Read More »Code Coven has announced the first cohort for its Aurora Accelerator and Agency
Code Coven has revealed the studios in the first cohort of the new Aurora Accelerator and Agency
Read More »Brent Friedman on Force Multiplier Studios, making Karnivus in Fortnite, and why AAA talent is now working on smaller projects
Vince Pavey speaks to Brent Friedman, co-founder and Chief Creative Officer at Force Multiplier Studios about his team's new tournament game, building a community, and why they decided to do it all within Fortnite Creative
Read More »[From the industry] First ever Indie Fan Fest Showcase puts upcoming hits in the spotlight this September
Indie Fan Fest, a brand new online showcase, will debut this September
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