Gamescom returned to the Koelnmesse in Cologne, Germany in August 2022
Read More »Q&A: Kathryn Spetch, consultant at Odgers Berndtson, Global Gaming Practice on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »GAME OVER: July 2022
Nintendo acquired Tokyo’s Dynamo Pictures in July
Read More »Q&A: Colin Macdonald, director of Games Jobs Live on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »GAME OVER: June 2022
Summer Game Fest took over E3’s old spot once again in June
Read More »GAME OVER: May 2022
Electronic Arts and football’s world governing body properly went their separate ways in May
Read More »Q&A: Testronic’s Tudor Costea on why player support is not the same as customer service
Tudor Costea is the player support delivery manager at Testronic. MCV sat down with him to ask about the key differences between traditional customer service and player support – and how studios can improve their player support strategies
Read More »GAME OVER: April 2022
Unreal Engine 5 officially launched for developers not working on Fortnite in April
Read More »Q&A: Jeff Collins on Unity Gaming Services
Vince Pavey spoke to Jeff Collins, senior vice president of engineering at Unity Technologies about the UGS vision for the future of cross-play, and how the company are making it happen
Read More »Q&A: Belia Portillo, international and partnership lead at Jackbox Games on Jackbox Party Pack 9
Vince Pavey had the chance to speak to irreverent party game developer Jackbox Games
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