The platform's co-founders discuss how they are growing their platform to help more devs avoid disappointment when funding their games
Read More »So you want to get into the games industry?
Little Wolf Studio's Lilly Devon offers advice for developers hoping to make that big career leap
Read More »BFI awards £127,000 to Yorkshire Screen Industries Hub
Funding will support the growth of games, film and TV companies in the region
Read More »Schafer reasserts dedication to crowdfunding: ‘It should be more than a stunt’
‘I want it to be a big part of how we make games in the future,’ says Double Fine founder following $3.3m campaign for Psychonauts 2
Read More »Motiga to temporarily lay off a ‘significant’ number of staff
Future of MOBA Gigantic up in the air as studio seeks funding solution to financial troubles
Read More »Ex-BioWare lead writer David Gaider joins Beamdog
Dragon Age scribe will serve as creative director at studio behind Baldur's Gate revamp
Read More »Dave Ranyard leaving Sony London Studio
Studio head plans to explore independent VR development
Read More »From game jam to app store in three months: The story of Hexagoal
In the first in a series of case studies, we talk to previous Brains Eden participants Twirlbound about its latest mobile game
Read More »Develop’s Top Tips: Designing for VR
Devs well-versed in the evolving art of building for virtual reality share their insights on crafting games for HMD users
Read More »Being an artist made me a better designer
Alex Pass, senior designer at Outplay Entertainment, explains why working outside of your remit and widening your understanding of what’s involved in the entire games development process can help you bring more to your studio
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