Bethesda has announced that Starfield is now its biggest launch title ever
Read More »When We Made… Warhammer 40,000: Boltgun
Toby Draper, producer on Warhammer 40,000: Boltgun, tells Space Marine Vince Pavey about Auroch Digital’s intense retro shooter before the pair go on another perilous mission across the galaxy
Read More »Space rocks! Michael Schade on the success of Rockfish, and leaving mobile gaming behind
With Everspace 2 coming to console this month, Richie Shoemaker talks to Rockfish co-founder Michael Schade about the studio’s successful space shooter series, leaving mobile gaming behind, ditching crowdfunding and why Game Pass is the place to be
Read More »Industry Voices: How game technology is powering digital transformation
Li Congbing from Tencent explains how game technology is powering digital transformation
Read More »Jingle Jam has announced its charity partners for 2023
Jingle Jam has announced the charity partnerships for its 2023 fundraising event, which is set to take place over two weeks in December
Read More »The Ukraine Pavilion will make its first appearance at gamescom 2023
Ukraine’s games industry has announced that it will have an official booth presence at the gamescom industry trade show for the first time ever
Read More »When We Made… Miasma Chronicles
Lee Varley, game director of Miasma Chronicles tells post-apocalypse survivor Vince Pavey about The Bearded Ladies’ latest tactical adventure
Read More »Oh! What A Lovely War Game: Petroglyph Games on The Great War: The Western Front and more
As the lead programmer on the seminal Command & Conquer and the founder and creative director of Westwood successor Petroglyph Games, Joe Bostic knows a thing or two about RTS games. Richie Shoemaker interrogates him on the most recent
Read More »Cloud Imperium Games has acquired Turbulent in Canada
The Cloud Imperium Group has announced that it has acquired Montreal-based studio Turbulent in its entirety, following a 25% shareholder stake made in 2020
Read More »When We Made … Kena: Bridge of Spirits
Vince Pavey talks to Josh Grier, COO and co-founder at Ember Lab about turning an animation studio into a video game studio and developing a hit video game all at once, as the pair avoid evil spirits ahead of Develop:Brighton
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