Games

Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

wobbly life rubberbandgames header img Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

Thomas Dunn, founder and director of RubberBandGames, tells Vince Pavey all about the work his team puts into letting its players live their best Wobbly Life

Read More »

Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

lost rift people can fly header img Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

Vince Pavey had a chat with Laurent Malville at People Can Fly about making their new base-building survival and extraction shooter hybrid game Lost Rift, which is currently in Early Access

Read More »

Brent Friedman on Force Multiplier Studios, making Karnivus in Fortnite, and why AAA talent is now working on smaller projects

karnivus img 1 660x330 1 Brent Friedman on Force Multiplier Studios, making Karnivus in Fortnite, and why AAA talent is now working on smaller projects

Vince Pavey speaks to Brent Friedman, co-founder and Chief Creative Officer at Force Multiplier Studios about his team's new tournament game, building a community, and why they decided to do it all within Fortnite Creative

Read More »

Colorgrave’s Kickstarter for Claire a la Mode smashed it’s $10K goal within two hours, and is now funding stretch goals

Claire a la mode header img 1 660x330 1 Colorgrave’s Kickstarter for Claire a la Mode smashed it’s $10K goal within two hours, and is now funding stretch goals

Colorgrave's Kickstarter campaign has been fully funded within its first two hours, and the team is now funding for additional campaigns, full voice acting and a Nintendo Switch port

Read More »

[From the industry] Sheffield Wednesday and game developer Sumo Digital create a halftime hit

snake party sumo [From the industry] Sheffield Wednesday and game developer Sumo Digital create a halftime hit

This is a press release posted in addition to our usual editorial content. In a first for the football world, Sheffield-based game developer Sumo Digital has developed a brand-new game – Snake Party – exclusively for Sheffield Wednesday’s esports programme, which will be playable during home matches for the remainder …

Read More »

gamescom’s Tim Endres and Stefan Heikhaus: “We simply want everyone to enjoy themselves and to leave with one thought: ‘I’m excited for gamescom 2025!’”

gamescom 2023 header img gamescom’s Tim Endres and Stefan Heikhaus: “We simply want everyone to enjoy themselves and to leave with one thought: ‘I’m excited for gamescom 2025!'”

On the eve of this year’s event, Tim Endres and Stefan Heikhaus – respectively the directors of gamescom at Kolenmesse (the venue) and game (Germany’s industry trade body) – took the time to answer our questions, on everything from organising gamescom 2024 to what it’s legacy might be. What are …

Read More »

[From the Industry] Skydance Games & Plaion announce worldwide publishing partnership to bring Marvel 1943: Rise of Hydra to players in 2025

MARVEL 1943 PROMO IMAGE [From the Industry] Skydance Games & Plaion announce worldwide publishing partnership to bring Marvel 1943: Rise of Hydra to players in 2025

PLAION has entered into a worldwide publishing partnership with Skydance Games to bring its blockbuster game MARVEL 1943: Rise of Hydra to players in 2025. MARVEL 1943: Rise of Hydra is a narrative-driven, ensemble adventure game featuring Captain America, Azzuri, the Black Panther of the 1940s, Gabriel Jones of the …

Read More »

Is now the time to ditch Steam and consider alternatives for digital game distribution?

rokky io logo Is now the time to ditch Steam and consider alternatives for digital game distribution?

Vadim Andreev, CEO and co-founder of global distribution platform Rokky, discusses why publishers and developers should be considering marketplaces beyond distribution giant Steam, and how you can begin to navigate the minefield of other marketplaces in the first place.

Read More »