G2A calls for publisher to share suspicious keys, TinyBuild calls for digital retailer to offer better cuts from sales
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
G2A accuses TinyBuild of ‘unjustified demands’
The war of words between TinyBuild and G2A.com has significantly intensified, with the retailer rebutting the studio’s recent accusations. TinyBuild this week claimed that it had lost in the region of $450k worth of revenue to keys illicitly sold through the G2A marketplace. Before TinyBuild reached out to G2A, we …
Read More »Oculus: We want devs to make multi-million VR games now, not later
‘We don’t want it to take a decade to build itself to the point where you can afford bigger games,’ stresses head of content Jason Rubin
Read More »The Dollars and Sense of eSports Team Ownership
Along with capturing the attention of those outside the video game industry, electronic sports (eSports) are attracting a new class of investors seeking to get in early on the rising phenomenon. Nowhere else is this more evident than in Riot Games’ League of Legends eSports scene – the League Championship …
Read More »CEO 2016 Smash Bros preview – The rivalry, the robot, the rest
The summer of Smash continues this weekend in Orlando, Florida at Community Effort Orlando 2016 (CEO). Originally a fighting game community event, CEO has now become one of the annual premier events for Smash. An impressive 678 entrants will be competing for the coveted CEO championship belt this year. Although …
Read More »Meet the players who’ve come out of nowhere to compete for a spot in the Hearthstone World Championship
In just a few days, eight relatively unknown players will travel to California to compete for just one spot in the Hearthstone World Championship. A total of $80,000 is on the line for the event, which is more money than these players have likely ever competed for before. But the …
Read More »felps: "Brazilians don’t give up"
We’re closing out our DreamHack ZOWIE Open Summer coverage with an interview with Joao "felps" Vasconcellos and Rafael "zakk" Fernandes following Immortal’s victory at the $100,000 event. Read more on HLTV >>>
Read More »A team-by-team introduction to professional Overwatch
Overwatch is still in it’s infancy but has shown promise from professional teams and developers that it is pushing to be the next great esport. ESL recently announced a $100,000 invitational tournament at the end of summer during Gamescom. With no announcements about official Activision Blizzard tournaments, many team owners …
Read More »Future acquires Imagine Publishing
The UK’s two largest video game magazine rivals are now one. Future has agreed terms to acquire Imagine Publishing parent Miura for 14.2m. Imagine’s portfolio includes GamesTM, Retro Gamer, Nowgamer.com, X-ONE, Play, For Beginners and SciFiNow. "This is a unique opportunity to acquire a market leading knowledge, science and technology …
Read More »No Diggity Dota 2 team signed by Escape Gaming days before TI6 qualifiers
Escape Gaming has signed the No Diggity Dota 2 team, just days after the squad was invited to the European qualifier for The International 6. No Diggity has been playing together for some months now, placing fourth at DreamLeague and qualifying for events such as EPICENTER. The team’s strong performances …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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