Square Enix has revealed that their recent live service title Marvel's Avengers has failed to meet their sales targets.
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
tinyBuild invests $3M in Secret Neighbor developer Hologryph
The publisher also released some new figures for the Hello Neighbor franchise, revealing that the series has exceeded 60M downloads
Read More »MCV/DEVELOP Women in Games Awards 2020 – winners plus watch the whole show here!
We are delighted to reveal the winners of the Women in Games Awards 2020, which this year took place as a livestreamed event thanks to the exceptional work of the people at ADVNCR.
Read More »Fall Guys dev Mediatonic settles on location for Leamington Spa studio
Plans to have a 60-strong team in place by 2022
Read More »EG7 to acquire two Canadian studios – Mechwarrior dev Piranha Games & My Singing Monsters dev Big Blue Bubble
Group now consists of Toadman Studios, Petrol Advertising, Sold Out, Antimatter, and the new studios
Read More »Join us for the Women in Games Awards 2020 TODAY at 4pm!
Join us today at 4pm for an inspirational 45-minute livestream packed with fantastic winners and great speakers
Read More »Xbox is exploring various payment models for studios on Game Pass, saying “we don’t think we have it figured out”
"Our deals are, I’ll say, all over the place"
Read More »Square Enix moves to work from home permanently
After moving to a work from home model due to the coronavirus pandemic, Square Enix is set to make the change permanent as of December 1.
Read More »Sumo spreads the (game) jam around: “We’ve written staff five and six figure cheques for royalties”
Go to work, make games, get paid, doesn’t sound too bad. But Sumo is now also paying staff serious bonuses for the ideas they come up with during in-house game jams. MCV/DEVELOP talks to MD Gary Dunn about the scheme
Read More »Codemasters doubles H1 revenues, fuelled by game launches
Codemasters has released its interim results, pointing to a total revenue of £80.5 million for the six months ended 30 September 2020
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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