There was a time when finishing a game before you released it was considered a prerequisite. Of course, in this modern era of crowdfunding it’s quite common to charge for a game before you’ve even started making it. But the latest ‘thing’ seems to be making a bit of a …
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
PlanetPlay (www.planetplay.com), the award-winning not-for-profit platform that channels the power o…
[Industry news] Appcharge Appoints Gaming Veteran Bernard Kim to Advisory Board
Appcharge, the leading direct-to-consumer (DTC) payments platform for mobile game publishers, today …
[Industry news] Communications Veteran Sam Forrest Launches GunDog Communications
As organisations face increasing pressure to stand out in saturated markets while operating with lea…
Critical Hit announced as sponsors at MCV/DEVELOP Awards
Critical Hit is to sponsor the Major Studio of the Year category at the forthcoming MCV/DEVELOP Awar…
Rokky announced as sponsors at MCV/DEVELOP Awards
Rokky is to sponsor the Independent Publisher of the Year category at the forthcoming MCV/DEVELOP Aw…
And so it begins – Ubisoft to release Ghost Recon Online on Steam Early Access
And then the industry realised that there’s a ton of money to be made by releasing unfinished games. The colossal success of DayZ, Rust and many others on Steam Early Access has caught the attention of traditional publishing, with Ubisoft announcing plans to release Ghost Recon Online on the service. …
Read More »Taking SimCity offline took over six months
Single-player mode still in alpha phase as studio continues rewriting code
Read More »GAME sales up 90% over Christmas
Like-for-like sales at the UK’s leading video games retailer GAME grew 90 per cent year-on-year for the six weeks ending January 4th. Total sales jumped 83 per cent with online sales rocketing by 213 per cent. This strong overall performance for our second peak trading period was driven by our …
Read More »Maxis details the colossal job involved in taking SimCity offline
It has taken over half a year to successfully take SimCity offline, Maxis has claimed. The studio on Monday confirmed plans to finally introduce an offline mode to the game. Much of the reaction to the news in the games press focused on previous claims from the studio that such …
Read More »Kontagent scores $5m equity investment
Analytics firm gets capital injection fresh from merger with monetisation company PlayHaven
Read More »Final Fantasy Tactics creator turns to Kickstarter
Project already due out on iOS, Android gets $178k for PC and Windows Tablet port
Read More »Majesco reports significant decline in annual revenue
Publisher Majesco Entertainment has absorbed major revenue drops from both Q4 and full year periods in its fiscal 2013. The company’s latest financial report reveals Q4 2013 revenue reached just $10.1m, down significantly from Q4 2012’s $26.6m. Majesco’s operating loss also rose to $4.5m, versus $3m during the same period …
Read More »World of Warcraft designer joins League of Legends team
Former World of Warcraft lead systems designer Greg Street has accepted a lead position at League of Legends developer Riot Games. Polygon reports on Street’s updated LinkedIn profile, which lists his current job as lead game designer at Riot. Street’s Facebook page further reveals that he’s been with Riot since …
Read More »Double Fine repackages Broken Age as Season Pass offering
Double Fine has decided to forego an Early Access release of its adventure game Broken Age, instead electing to move forward with the Season Pass method for the title. The studio revealed to Kickstarter backers that it has decided to shift the point and click title into a two-act Season …
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
PlanetPlay (www.planetplay.com), the award-winning not-for-profit platform that channels the power of games into real-world impact, has teamed up with UNICEF (www.unicef.org) to engage gamers worldwide in support of children.
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[Industry news] New Report From G2A and Juniper Research Predicts “Trust Advantage” as the Next Growth Driver in Global Digital Commerce
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EXPO GAMERS 2026: Europe’s Premier Gamedev Summit Finalizes Executive Program
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[Industry news] New Swedish Incubation Model Aims to Speed Up Indie Game Releases
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Alan Boswell Group announced as sponsors at MCV/DEVELOP Awards
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
PlanetPlay (www.planetplay.com), the award-winning not-for-profit platform that channels the power of games into real-world impact, has teamed up with UNICEF (www.unicef.org) to engage gamers worldwide in support of children.
Read More » -
Alan Boswell Group announced as sponsors at MCV/DEVELOP Awards
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Keywords Studios announced as sponsors of the Major Publisher of the Year Award at MCV/DEVELOP Awards
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
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MCV/DEVELOP #1007 is HERE!

MCV/DEVELOP News, events, research and jobs from the games industry
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