There was a time when finishing a game before you released it was considered a prerequisite. Of course, in this modern era of crowdfunding it’s quite common to charge for a game before you’ve even started making it. But the latest ‘thing’ seems to be making a bit of a …
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[Industry news] Fateless Games hires Raid: Shadow Legends veteran
Fateless has announced the appointment of Noam Sagie as Chief Marketing Officer (CMO), strengthening…
[Industry news] The State of Web Gaming 2026
A new study has revealed how a new generation of web games are experiencing significant growth, enga…
[Event news] gamescom dev announces opening keynote by Amir Satvat and first program highlights
gamescom dev has announced the first major program highlights for its 2026 edition, including an ope…
[Industry news] New TIGA Board Reinforces Commitment to Championing the UK Games Industry
TIGA, the trade association representing the UK video games industry, has announced the appointment …
[Industry news] G2 and PUBG MOBILE announce partnership
Today, G2, one of the world’s leading entertainment and esports brands, and PUBG MOBILE Esports, are…
And so it begins – Ubisoft to release Ghost Recon Online on Steam Early Access
And then the industry realised that there’s a ton of money to be made by releasing unfinished games. The colossal success of DayZ, Rust and many others on Steam Early Access has caught the attention of traditional publishing, with Ubisoft announcing plans to release Ghost Recon Online on the service. …
Read More »Taking SimCity offline took over six months
Single-player mode still in alpha phase as studio continues rewriting code
Read More »GAME sales up 90% over Christmas
Like-for-like sales at the UK’s leading video games retailer GAME grew 90 per cent year-on-year for the six weeks ending January 4th. Total sales jumped 83 per cent with online sales rocketing by 213 per cent. This strong overall performance for our second peak trading period was driven by our …
Read More »Maxis details the colossal job involved in taking SimCity offline
It has taken over half a year to successfully take SimCity offline, Maxis has claimed. The studio on Monday confirmed plans to finally introduce an offline mode to the game. Much of the reaction to the news in the games press focused on previous claims from the studio that such …
Read More »Kontagent scores $5m equity investment
Analytics firm gets capital injection fresh from merger with monetisation company PlayHaven
Read More »Final Fantasy Tactics creator turns to Kickstarter
Project already due out on iOS, Android gets $178k for PC and Windows Tablet port
Read More »Majesco reports significant decline in annual revenue
Publisher Majesco Entertainment has absorbed major revenue drops from both Q4 and full year periods in its fiscal 2013. The company’s latest financial report reveals Q4 2013 revenue reached just $10.1m, down significantly from Q4 2012’s $26.6m. Majesco’s operating loss also rose to $4.5m, versus $3m during the same period …
Read More »World of Warcraft designer joins League of Legends team
Former World of Warcraft lead systems designer Greg Street has accepted a lead position at League of Legends developer Riot Games. Polygon reports on Street’s updated LinkedIn profile, which lists his current job as lead game designer at Riot. Street’s Facebook page further reveals that he’s been with Riot since …
Read More »Double Fine repackages Broken Age as Season Pass offering
Double Fine has decided to forego an Early Access release of its adventure game Broken Age, instead electing to move forward with the Season Pass method for the title. The studio revealed to Kickstarter backers that it has decided to shift the point and click title into a two-act Season …
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[Industry news] The State of Web Gaming 2026
A new study has revealed how a new generation of web games are experiencing significant growth, engaging players of every kind, driving spend across the gaming ecosystem, and even outcompeting social media when it comes to consumer attention.
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[Industry news] Games Industry Fatigue: 80% of Mobile Developers say engagement strategies lack innovation for growth
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[Industry news] Amiqus Business Manager Liz Prince recognised with MBE
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
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[Industry news] New Report From G2A and Juniper Research Predicts “Trust Advantage” as the Next Growth Driver in Global Digital Commerce
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
PlanetPlay (www.planetplay.com), the award-winning not-for-profit platform that channels the power of games into real-world impact, has teamed up with UNICEF (www.unicef.org) to engage gamers worldwide in support of children.
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Alan Boswell Group announced as sponsors at MCV/DEVELOP Awards
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Keywords Studios announced as sponsors of the Major Publisher of the Year Award at MCV/DEVELOP Awards
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
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MCV/DEVELOP #1007 is HERE!

MCV/DEVELOP News, events, research and jobs from the games industry
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