Kinect Star Wars helped the UK games retail market get back on track last week, which generated over 2m more than it did the prior week. The title pipped FIFA Street to the No.1 spot and became the first Kinect-required game to top the charts. It wasn’t just a handful …
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
OPINION: Molyneux’s warning is more serious than you think
Peter Molyneux says that he’s personally, and likely professionally, not that interested in retail releases of games any more. He’s been called out for some outlandish claims in the past, but this might prove to be his most accurate prediction. Certainly, you look at the current situation in the retail …
Read More »Ubisoft preparing for ‘digital first’ consoles
Speculation is rife that the next generation of consoles will be focused on download titles, and Ubisoft says it is laying the groundwork now for a new digital strategy to match. When asked about the rise of simultaneous boxed product and download releases, the publisher’s VP of digital Chris Early …
Read More »Molyneux ready to leave retail behind
Unshackled from Microsoft, legendary British games developer Peter Molyneux is working on a new game – but it might not see a retail release. In an interview with MCV and sister publication Develop, Molyneux said it is tough for retailers to compete with digital channels. I am certainly not that …
Read More »Gamefly funding mobile game development
Gamefly has invested themselves into mobile gaming development and publishing. The company has been known for years as a retail rental service, but it appears in this transitional period they’re exploring their options. "We’re going to be doing some pub-funding," said Gamefly’s editorial director Garnett Lee during the last week’s …
Read More »Max Payne mobile edition hits iOS
A mobile edition of Remedy’s shooter Max Payne has appeared on the App Store for iPhone and iPad. The offering (priced at $2.99) includes Retina resolutions support, custom controls, several aiming modes, and more regarding items tailored for touch screen devices. The game requires an iPhone 3GS to play, and …
Read More »March NPD: Mass Effect 3 on top, year-over-year decline
The sales figures for March have arrived via the NPD, with Mass Effect 3 out in front and overall numbers down compared to March 2011. Industry sales during the past month totaled $1.10bn, 25 percent less than the same period in 2011. Hardware sales were down 35 percent, accounting for …
Read More »Nintendo registers domain for Super Mario 4
Nintendo has quietly registered a domain for ‘supermario4.com’. An IGN reader spotted the filing, and the site furthers the discussion by considering if it relates to the new 2D Mario adventure game Nintendo announced at its last investor’s presentation earlier this year. Outside of a release date that was to …
Read More »Gamefly to fund mobile game development
Rental service turns mobile publisher
Read More »Last chance to enter Pong indie dev challenge
Atari offers $50,000 grand prize for iOS re-imagining of the classic game
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[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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