While E3 has started experimenting with letting consumers onto its show floor, with inevitable teething problems around the most popular stands, Gamescom has long had a model that works well – giving trade a dedicated space to strike deals, while allowing game creators to really get to grips with their communities …
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[Event news] gamescom dev announces opening keynote by Amir Satvat and first program highlights
gamescom dev has announced the first major program highlights for its 2026 edition, including an ope…
[Industry news] New TIGA Board Reinforces Commitment to Championing the UK Games Industry
TIGA, the trade association representing the UK video games industry, has announced the appointment …
[Industry news] G2 and PUBG MOBILE announce partnership
Today, G2, one of the world’s leading entertainment and esports brands, and PUBG MOBILE Esports, are…
[Event news] GAMES MEETS MUSIC 2027 — SUPER EARLY BIRD TICKETS NOW ON SALE
Games meets Music returns to London on Thursday 15 April 2027. One day, one track, featuring the peo…
[Industry news] PlanetPlay and UNICEF unite gamers for global impact
PlanetPlay (www.planetplay.com), the award-winning not-for-profit platform that channels the power o…
Shadow of War DLC character to raise money for developers family
WB Games to donate $3.50 of every purchase to the family through to December 31st, 2019
Read More »Women in Games Mobile Awards nominees announced
Seven games nominated for the new awards, designed to help recognised female leadership in the mobile sector
Read More »Attendance success for gamescom and inagural devcom
gamescom beats its own record for attendance and devcom will return in 2018
Read More »Developing Beyond: The Finalists
Epic Games’ Developing Beyond competition has now entered its final phase and the final three games have been chosen. Jem Alexander speaks to the finalists to find out how the process has been, and discover what it’s like to collaborate with a scientific researcher on their projects
Read More »A torrent of video: IGN and Facebook on Gamescom 2017
Video is now the lingua franca of gaming coverage – and at this year’s Gamescom it came, as ever, in a myriad of forms: studio-style news coverage and interviews, game preview footage, live gameplay streams, esports coverage, or the numerous chattier, personality-driven formats that proliferate on YouTube and Twitch. Of course, …
Read More »MCV Jobs Weekly: Green Man Gaming, Sold Out, PlayStack and more
In this week’s roundup: Green Man Gaming hires new performance marketing EVP, Ukie’s Blackwell becomes theMayor of London’s first chief digital officer, a new marketing director arrives at Sold Out, PlayStack gets new COO and board director,Koch Media’s Scarborough joins Improbable and Ukie welcomes three new members. Green Man Gaming …
Read More »Gamescom review, Golden Joysticks, Oculus and Merge Games headline this week’s MCV
After a record-breaking Gamescom, we look at the core drivers of its success in this week’s issue of MCV. The potential resurgence of Xbox, the importance of video and using events to strengthen community relations were all key to this year’s edition. We talk to Xbox, IGN, Facebook and more …
Read More »Search for a Star looking for industry judges for this years competition
Aardvark Swift's Grads in Games initiative needs experienced industry hands to help assess student work
Read More »GAMESCOM 2017: Splash Damage’s Neil Alphonso on realising the potential of Dirty Bomb and its competitive future
Splash Damage has been building competitive games since before esports was even a term. The company was founded in 2001 by creators of several multiple mods, but really found success after releasing the freeware Wolfenstein: Enemy Territory (W:ET) in 2003. Since then, multiplayer has been the studios bread and butter. …
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[Industry news] Games Industry Fatigue: 80% of Mobile Developers say engagement strategies lack innovation for growth
80% of mobile game developers believe that the industry’s engagement and retention strategies are going stale, according to a new, in-depth survey of 195 mobile gaming industry leaders.
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[Industry news] Amiqus Business Manager Liz Prince recognised with MBE
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
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[Industry news] New Report From G2A and Juniper Research Predicts “Trust Advantage” as the Next Growth Driver in Global Digital Commerce
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EXPO GAMERS 2026: Europe’s Premier Gamedev Summit Finalizes Executive Program
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
PlanetPlay (www.planetplay.com), the award-winning not-for-profit platform that channels the power of games into real-world impact, has teamed up with UNICEF (www.unicef.org) to engage gamers worldwide in support of children.
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Alan Boswell Group announced as sponsors at MCV/DEVELOP Awards
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Keywords Studios announced as sponsors of the Major Publisher of the Year Award at MCV/DEVELOP Awards
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
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MCV/DEVELOP #1007 is HERE!

MCV/DEVELOP News, events, research and jobs from the games industry
![Liz Prince Amiqus [Industry news] Amiqus Business Manager Liz Prince recognised with MBE](https://mcvuk.com/wp-content/uploads/Liz-Prince-Amiqus-110x75.jpg)
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![Screenshot 2026 05 26 173702 [Industry news] New Report From G2A and Juniper Research Predicts “Trust Advantage” as the Next Growth Driver in Global Digital Commerce](https://mcvuk.com/wp-content/uploads/Screenshot-2026-05-26-173702-110x75.jpg)




