EA’s Pandemic studio has announced The Lord of the Rings: Conquest – an action-packed ‘blockbuster’ created by the same team behind the Star Wars: Battlefront games. Set in The Lord of the Rings universe depicted by Peter Jackson’s Oscar-winning films, EA says that players will enjoy ‘epic battles’. The publisher …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Endemol’s games team gets possessive
TV production giant Endemol has told MCV sister site CasualGaming.biz that it has retained licences for its biggest franchises so that it can use them in the casual space to full effect”. The Dutch multi-national has previously farmed out the likes of Deal Or No Deal to third-parties, but says …
Read More »See GAME claim the Pub Quiz crown
Thanks to some technological tinkering akin to witchcraft, we’ve just posted a wee snippet of last night’s MCV/Xbox 360 Pub Quiz – complete with winners GAME’s celebrations. There’s also a plug in there for the next event, which is set for September 10th at the industry’s favourite Pub Quiz hang …
Read More »THQ and Marvel in it for the long haul?
After THQ announced its new deal with Marvel for up-and-coming kids’ franchise Super Hero Squad , Variety’s games blog is reporting that the two firms are set to make their partnership a long-lasting one. The Cut Scene interviewed both THQ CEO Brian Farrell and Marvel’s head of videogames Simon Phillips …
Read More »Dreamworks and Activision set to split
Dreamworks’ exclusive five-year contract with Activision will be coming to an end in 2010 – and it looks like the movie animation firm won’t be renewing the deal. According to Variety, THQ has successfully pitched for the game adaptation of Dreamworks’ autumn 2010 movie release, Master Mind. Activision has published …
Read More »THQ wins new Marvel licence
THQ and Marvel Entertainment have entered into an exclusive licensing agreement to create video games based on the Marvel Super Hero Squad franchise. The multi-year agreement sees THQ obtain the exclusive, worldwide rights to publish content for all current and next-generation consoles, handheld systems, as well as Windows PC. The …
Read More »Ex-Nintendo boss is Japans richest person
The former chairman of Nintendo Hiroshi Yamauchi is the richest person in Japan, according to Forbes. Yamauchi topped up his personal wealth with more $3 billion in the past year alone, mainly from Wii’s success. According to the article, Japan’s 40 wealthiest businesspeople are worth $89.9 billion, up $10.7 billion …
Read More »Spacetime Studios grabs back Blackstar IP from NCsoft
Austin-based developer reacquires rights to space-opera universe
Read More »Best Buy set to invade UK
Best Buy – the massive US electronics retail chain with a large games selection – is set for a massive expansion into the UK and the rest of Europe next year. The news follows a deal between the chain and The Carphone Warehouse, which has sold 50 per cent of …
Read More »Midway's next generation
Could you explain what Martin’s recent change of role will entail, and what it means for the European market’s relationship with you? Martin Spiess: You’ll have to ask Matt. After all, he promoted me… Matt Booty: We would really like for Martin to get more involved worldwide – not just …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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