In an interview with MCV , Microsoft’s senior regional director for the Northern Europe Entertainment and Devices Division Neil Thompson has said that his company’s upcoming Q4 software offering is the best he has ever worked with. You never really know what’s going to happen in Q4, but I’ve worked …
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Playing for Keeps – Part 1: UK industry stats
Last year Tiga, UKTI and DTI (now called BERR) commissioned a wide-ranging report to look at the competitive nature of the global games industry and how the UKâ??s games development sector fits in. Here, we exclusively present an abridged version ahead of its public distributionâ?¦
Read More »Thompson: Our best Xmas line-up ever
In an interview with MCV , Microsoft’s senior regional director for the Northern Europe Entertainment and Devices Division Neil Thompson has said that his company’s upcoming Q4 software offering is the best he has ever worked with. You never really know what’s going to happen in Q4, but I’ve worked …
Read More »Playing for Keeps – Part 1: UK industry stats
Last year Tiga, UKTI and DTI (now called BERR) commissioned a wide-ranging report to look at the competitive nature of the global games industry and how the UKâ??s games development sector fits in. Here, we exclusively present an abridged version ahead of its public distributionâ?¦
Read More »Playing for Keeps – Part 2: Industry Survey
Continuing our exclusive extract of the Government's Playing for Keeps report. Early in 2007, 15 of the UKâ??s most prominent independent developers, publisher studios and publisher head offices were interviewed about the UK as a market for games development. Here is what they saidâ?¦
Read More »Playing for Keeps – Part 2: Industry Survey
Continuing our exclusive extract of the Government's Playing for Keeps report. Early in 2007, 15 of the UKâ??s most prominent independent developers, publisher studios and publisher head offices were interviewed about the UK as a market for games development. Here is what they saidâ?¦
Read More »Playing for Keeps – Part 3: Outlook for the UK
The Playing for Keeps report shows that while the UK is still one of the worldâ??s great games development markets, it faces some structural challenges in the medium term which threaten its ability to continue to produce strong original new IP, and change consumersâ?? definition of gamesâ?¦
Read More »Playing for Keeps – Part 3: Outlook for the UK
The Playing for Keeps report shows that while the UK is still one of the worldâ??s great games development markets, it faces some structural challenges in the medium term which threaten its ability to continue to produce strong original new IP, and change consumersâ?? definition of gamesâ?¦
Read More »MCV INTERVIEW: Microsoft
The release of Halo 3 has really kicked off Xbox 360’s end-of-year push – are you confident that Microsoft has the best video games offering available on the market at the moment? You never really know what’s going to happen in Q4, but I’ve worked on Xbox since we started …
Read More »MCV INTERVIEW: Microsoft
The release of Halo 3 has really kicked off Xbox 360’s end-of-year push – are you confident that Microsoft has the best video games offering available on the market at the moment? You never really know what’s going to happen in Q4, but I’ve worked on Xbox since we started …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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