New tech designed to let testers check online games will perform on various networks
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Codemasters agrees to more amBX games
Five new titles compliant with Philips’ new peripherals
Read More »E3 2007: Bungie’s Marathon to get XBLA treatment
Halo developer's first FPS series to hit Xbox Live Arcade
Read More »E3 2007: Guerilla: Killzone 2 demo ‘an important milestone’
Studio talks up long-awaited reveal of PS3 flagship shooter
Read More »E3 2007: Unreal Engine 3 gets Games for Windows Live integration
New functionality for Epic Games middleware part of Microsoft Games for Windows push
Read More »E3 2007: Krome and Climax handling new Piñata games
Microsoft entrusts franchise spin-off and PC conversion to Australian and UK independents
Read More »E3 2007: Scene It sees Microsoft battle Sony
Mattel board game gets console treatment and introduces new Xbox quiz peripheral
Read More »De Montfort announces new masters programme
‘Creative Technology’ course to feature game technology components
Read More »EA and Spielberg talk games development
Two forthcoming projects announced
Read More »Blitz headcount passes 200
Leamington Spa, UK developer keeps expanding as recruitment plans mount
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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