Chinese games industry veterans to offer exclusive presentations at August event
Read More »
[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Team Bondi licenses LightSprint
LA Noire to use illumination middleware
Read More »Animazoo set to unveil new tech in Brighton
Mocap kit and brand refresh to be unveiled at Develop conference and expo
Read More »Educational deal for Modo
Discount subscription available for schools
Read More »Gamecock slips into Legendary box
Indie publisher signs brand new Spark IP
Read More »Shanda buys rival Aurora
Chinese online gaming firm grows via acquisition
Read More »Blitz Games Studios
Blitz has produced a diverse portfolio of games in the past 12 months and has a legacy that includes a number of notables. How so? And will it always be this way? Develop talks to CEO Philip Oliver to find outâ?¦
Read More »Lionhead
Itâ??s been an eventful 24 months for Peter Molyneux and Lionhead Studios, but now safe within the embrace of Microsoft, itâ??s proving developers can be creative and well-run, Jon Jordan discoversâ?¦
Read More »Sumo Digital
Sumo Digital is poised for the next generation after a successful start in the last, discovers Joao Diniz-Sanchesâ?¦
Read More »LucasArts
LucasArtsâ?? development vice president Peter Hirschmann explains to Develop how the studio rebuilt itself to take advantage of a proximity to Industrial Light and Magic, and what the effects house has taught it about game productionâ?¦
Read More »-
[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
Read More » -
[Industry news] XDS 2026 Insights Report is now live
-
MCV/DEVELOP #1007 is HERE!
-
The hidden costs of self-publishing on consoles
-
MCV/DEVELOP’s 30 Under 30 2025
-
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
-
Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
-
MCV/DEVELOP’s 30 Under 30 2025
-
MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
![4e0bbb16 75b8 b27f da55 c34a7c24cd3b [Industry news] XDS 2026 Insights Report is now live](https://mcvuk.com/wp-content/uploads/4e0bbb16-75b8-b27f-da55-c34a7c24cd3b-110x75.png)





