Described by its creator as an action-adventure built on a sports game philosophy, Assassinâ??s Creed is Ubisoftâ??s ambitious next-gen big hope. Michael French talks design, technology â?? and bridging a gap between the two â?? with the creative minds behind the game, creative director Patrice Desilets and producer Jade Raymondâ?¦
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Agile Development
Aiming to be the biggest and best in-house team in the world â?? and doing so by banking big on next-gen multiplatform development â?? Ubisoft Montrealâ??s plan of attack is one to take note of, says Michael Frenchâ?¦
Read More »Zoëâ??s Modus Operandi
Why did Kujuâ??s Brighton team choose to rename itself as Zoë Mode â?? and how does the change reflect the teamâ??s attitude and activity? Develop headed down south to find outâ?¦
Read More »Quiz Masters
Relentless made its name creating successful social/lifestyle games, but as the industry moves on, it is now facing a number of interesting challenges, as Develop reportsâ?¦
Read More »The Rise of Middleware 2.0
The ability to handle PS3 and Xbox 360 is a given when it comes to middleware. Now, successful companies will have to be as innovative in how they deploy and charge for their smartsâ?¦
Read More »Cloud 9
Whatâ??s the plan when you already run the USâ?? largest independent developer, have the backing of a big investor, a diverse range of titles, and a big drive to find and market new IPs before publishers? Foundation 9 CEO Jon Goldman talks to Michael French...
Read More »Hired for sound
A look at audio outsourcingâ??s increasingly crucial role within game developmentâ?¦
Read More »Tower of Babel
With outsourcing a widely accepted part of games production processes, whatâ??s the next step for the sub-industry thatâ??s helped hundreds of developers make and finish their games? Michael French speaks to Algy Williams, MD of the biggest company in the sector, to find outâ?¦
Read More »NoE limits
What’s the motivation behind the Wii Software platform? As Mr Iwata has said for a long time, in order to make a video game it is now very difficult without getting into a huge financial investment. Cost and budget and time leads are absolutely tremendous. Our thinking with the DS …
Read More »The art of the matter
A look at the soon indispensable role of art outsourcing will have within the development framework...
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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