Ricall unveils web platform with commission free licences and direct links to copyright holders
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
BAFTA opens call for entries
New 'streamlined' categories unveiled as Academy adds Fellowship for games industry
Read More »Valve set to overhaul Steam service
Revamped platform to include brand new community features
Read More »D3P acquires Vicious Cycle
First internal studio for US arm of Japanese publisher
Read More »SCEA San Diego refocuses around PSN titles
Team switches from larger PS2 and PS3 games to PlayStation Network experiences
Read More »Warner Interactive to build development team in Europe
New product development team headed for London
Read More »MumboJumbo to develop game based on The Office
US comedy to get the casual game treatment on DS, PSP and online
Read More »Ubisoft CEO reaffirms importance of third party studios
Guillemot discusses Wii title hunt, IP co-ownership and tax breaks
Read More »EA UK set for changes following corporate restructure?
Studio to formalise support for EA Games and Casual Entertainment labels, Develop understands
Read More »Splash Damage: ‘In-game ads fund customer support’
London-based developer says Quake Wars in-game marketing means players pay less
Read More »-
[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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