Search Results for: Nintendo Switch

MCV’s Review of the Year – Part 1: Hardware of 2016

Here’s our take on the big events in the games industry this year. It seems to have been a year dominated by hardware rather than software, with lots of new devices in the shape of VR headsets, updated consoles, new reveals and a smash hit retro revival. Lots of ‘new’ …

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Yooka-Laylee gets release date, is scrapped on Wii U

Playtonic’s crowdfunded platformer Yooka-Laylee has got a release date. The game will hit PS4, Xbox One, PC, Mac and Linux on April 11th priced at 34.99 for non-backers. It will be available both digitally and physically. However, Wii U backers may notice that their platform is missing from that list …

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MCV Insider’s Guide: Bespoke Arcades

Co-founder and managing director Ben Georget talks about Bespoke Arcades’ recent launches and the impact of the retro gaming trend on the firm’s business. Tell us about your company for those who are unfamiliar with your work. Bespoke Arcades has proudly been making hand-crafted, fully-custom arcade machines for the last …

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Atlus talks Persona 5 and the declining Japanese console market

Giant publisher and developer Atlus is behind some of the biggest titles coming out of Japan at present. With a strong performance from titles such as Persona 5, Atlus boss Naoto Hiraoka chalks 2016 up as a win: 2016 has been a great year for Atlus,” he says. Though we’ve …

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LEGO City Undercover to receive a multiplatform re-release

Former Wii U exclusive LEGO City Undercover is to be freed from its shackles for a remastered re-release on a number of new consoles. Not only is it coming to Nintendo Switch, but it’s also due out on PS4, Xbox One and Steam. The current release date is spring 2017. …

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Pokemon Sun and Moon pre-orders set five-year high for GameStop

GameStop has said that Pokemon Sun and Moon has been its best performing game of 2016. The RPG, which came out last week in the US and is out in the UK today, also attracted the highest pre-order numbers the retailer has seen for five years, GameSpot reports. This bodes …

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The hidden costs of self-publishing on consoles

logo 5 The hidden costs of self-publishing on consoles

By Artem Shkafenko, Head of Marketing at Upscale Studio. There is a growing trend among indie developers to skip publishers and self-publish directly to consoles. I work in console publishing, and I often see solo developers asking: “Why should I share revenue with a publisher? I can just buy a …

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