Tag Archives: interview

Ubisoft talks ‘live’ games strategy: The Crew, The Division and Rainbow 6 Siege

Games have always been happy to experiment when it comes to revenue streams. They started with pure retail sales, but then DLC came along, subscription models worked for MMOs, episodic content still has its place, while microtransactions are very much in vogue – both on console and mobile titles. The …

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New Fnatic LoL roster all signed to multiyear contracts

Last night Fnatic announced its new League of Legends roster at its new pop up store in London. We were in attendance and spoke to Patrik “cArn” Sättermon, CGO at Fnatic, about the team, when he revealed that they are all on multi year contracts. “The ambition with these guys …

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Super Evil’s COO talks the first ever Vainglory World Championship

The first ever Vainglory World Championship kicks off later today over in Hollywood. Twelve of the best Vainglory teams from all corners of the globe will battle it out over the weekend to be crowned the first ever world champions. The action promises to be incredible, as teams meet for …

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D-Pad’s Jo-Remi Madsen discusses Owlboy’s nine years of development

In 2011, indie development studio D-Pad released a trailer for their upcoming title, Owlboy. The video promised a release date that same year for the indie pixel-art game. It would be another five years before Owlboy launched on digital storefronts. Oh, we made so many mistakes,” programmer Jo-Remi Madsen laughs. …

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Koch Media on its Superindie distribution label and the state of the indie retail sector

Only 4.7 per cent of UK physical sales of games are generated through indie retailers, according to Kantar Worldpanel’s annual survey. Competing with High Street giants such as GAME and online behemoths like Amazon: that’s the daily struggle of indie retailers. Which is why distributor Koch Media decided to launch …

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Ubisoft on resurrecting the winter sports genre with Steep

Extreme sports titles were a regular feature of turn-of-the-millennium gaming. Alongside the likes of Tony Hawk’s Skateboarding and Dave Mirra’s BMX, there sat snowboarding titles such as Amped, 1080 and, of course, SSX. EA returned to the latter franchise in 2012 but the genre has seen little activity of late. …

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Atlus talks Persona 5 and the declining Japanese console market

Giant publisher and developer Atlus is behind some of the biggest titles coming out of Japan at present. With a strong performance from titles such as Persona 5, Atlus boss Naoto Hiraoka chalks 2016 up as a win: 2016 has been a great year for Atlus,” he says. Though we’ve …

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Google dreams big on VR

After toying with virtual reality with its Cardboard project, tech giant Google has finally launched a ‘proper’ virtual reality platform: Daydream. Announced at the company’s annual IO event, Daydream is a phone-based VR platform, much like the Samsung Gear VR. Unlike Gear, which only works with some Samsung phones, the …

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GAME’s COO Guy Lister talks Black Friday

MCV speaks to GAME COO Guy Lister about how the High Street firm is approaching Black Friday this year and how the sales event has affected retail What are your expectations of Black Friday 2016? We’re expecting to see more retailers extend discounts over a longer period around Black Friday. …

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Atlas Reactor’s William Cook talks developing a competitive game and becoming an eSport

Atlas Reactor isn’t like any other eSport. In fact there is only a few games from the last 20 years that even have a similar premise to Trion’s latest effort. Two teams battle it out in turn based combat to try and establish dominance, the team with the most kills …

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