Tag Archives: MCV Newsletter

Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

wobbly life rubberbandgames header img Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

Thomas Dunn, founder and director of RubberBandGames, tells Vince Pavey all about the work his team puts into letting its players live their best Wobbly Life

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Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

lost rift people can fly header img Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

Vince Pavey had a chat with Laurent Malville at People Can Fly about making their new base-building survival and extraction shooter hybrid game Lost Rift, which is currently in Early Access

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Nigel Franks from Snowed In Studios on the state of external development, and why video games are a relationship business

snowed in studios img header 1 Nigel Franks from Snowed In Studios on the state of external development, and why video games are a relationship business

Alex Boucher sat down at XDS with Nigel Franks, studio head at Snowed In Studios, to ask about his company, the state of the industry around it, and how you navigate being an external developer

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