Entity Component System (ECS) architectures have become a standard approach for scaling modern games. They offer predictable performance, efficient memory usage, and a clean way to extend gameplay logic.
Read More »[Industry news] Battlefield 6 Dev Director Anna Norrevik to Headline NG26 Spring
Battlefield 6 Dev Director Anna Norrevik has been announced as a headline speaker at Europe’s premier B2B games conference, Nordic Game Spring 2026 (NG26), which returns on 26–29 May to Malmö’s iconic Slagthuset venue.
Read More »[Industry news] Kasedo Games Appoints Timea Edvi as Publishing Director
Kasedo Games, the publishing label of the Kalypso Media Group, has today announced the appointment of Timea Edvi as its new Publishing Director. Edvi brings with her more than twenty years of experience in games publishing, platform partnerships and indie development support, further strengthening Kasedo’s strategic focus on premium indie strategy titles.
Read More »[Industry news] Nitrado and Hathora collaborate on customer transition to GameFabric
Nitrado and Hathora announced today that they are working together to provide Hathora customers with a structured and supported transition to GameFabric by Nitrado following Hathora’s decision to wind down gaming operations, as the team will work on compute orchestration for AI inference at scale. The collaboration is designed to give studios and game operators a clear path forward, with hands-on migration support focused on continuity, stability, and minimising disruption to live operations.
Read More »93% of AA & AAA Studios say today’s pre-launch metrics fail to predict success
93% of senior AA and AAA studio leaders say they cannot reliably predict whether a game will be a commercial success or failure ahead of launch, despite widespread tracking and analysis of wishlists, trailer views and social engagement metrics. That’s according to new research from FirstLook, the player relationship platform …
Read More »TIGA calls on government to enhance Video Games Expenditure Credit, following Spring Statement 2026
TIGA, the trade association representing the UK video games industry, urged the Government to enhance the Video Games Expenditure Credit (VGEC) in the Autumn Budget as part of a strategy to drive economic growth. TIGA made the comments following The Rt Hon Rachel Reeves’ Spring Statement on 3rd March 2026. …
Read More »[Industry news] KRAFTON Introduces New Corporate Vision Centred on ‘Bold Imagination’ and Global Franchise Growth
KRAFTON, Inc. has unveiled a new corporate vision and set of core values designed to guide the company’s long-term strategy and global growth. The announcement was made during the company’s town hall event, KRAFTON LIVE TALK (KLT).
Read More »The impact of the Fallout TV series on PC game sales from 2024-2026
Data from digital entertainment marketplace G2A.com shows the significant effect the Fallout TV show has had on the franchise's PC game sales across both seasons. This analysis covers individual SKUs and cumulative sales over two years.
Read More »Games Meets Music Returns After Breakthrough Debut, Connecting Developers with Major Music Industry Power Players
Second edition follows tangible business wins for attendees in 2025 Following a successful inaugural event that resulted in confirmed new partnerships and commercial deals for attendees, Games Meets Music returns for its second year with an expanded programme aimed squarely at developers, publishers and commercial leaders. Launched in 2025 to …
Read More »[Industry news] Games [4Diversity] Showcase Returns on March 10th
San Francisco, CA, The Games [4Diversity] Showcase returns on March 10, 2026, celebrating games that reflect diverse voices, perspectives, and lived experiences. The event takes place during GDC week at the PawnShop, a central showcase venue in San Francisco. Games [4Diversity] brings together creators, publishers, educators, players, and advocates for a day of play, discussion, and community connection.
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