We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it with a few tortuous puns) and this month marks fifteen years since Dovetail Games first left the proverbial station. Back then the Chatham-based studio, largely made up of ex-Kuju Entertainment staff – …
Read More »When We Made… Cavern of Dreams
Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that went into making his retro platformer dreams into a reality Indie games have paid tribute to classic video game adventures for a long time, although outside of a growing fondness for the boomer shooter, …
Read More »Final Boss: Susan Burns, Head of Studio at Skyhook Games
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Susan Burns, Head of Studio at Skyhook Games. Skyhook is synonymous with Lawn Mowing Simulator. Tell us something we don’t know about the studio? For those that aren’t aware, Skyhook Games offer full …
Read More »Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
For the third year in a row, the developer community told us that flexibility is the most crucial factor influencing their decision to stay in a job or move elsewhere. As technology businesses fight to retain talent to stay ahead in the GenAI era, the question arises – why are they not prioritising remote work?
Read More »London Connecting – 10 years of Pocket Gamer Connects
Steel Media COO Dave Bradley takes us through the beginnings of Pocket Gamer Connects, the gaming conference continues to break new ground around the world How did the idea for Pocket Gamer Connects come about? The team behind the PocketGamer.com and PocketGamer.biz websites love a good party! That’s how the …
Read More »Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
Renaissance PR was acquired by 1SP Agency last week. We checked in with both companies to ask some questions about the acquisition, and what it’ll mean for them going forward
Read More »Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
Read More »When We Made… Mortal Kombat 1
Ed Boon, Chief Creative Officer at NetherRealm Studios and co-creator of Mortal Kombat, tells Vince Pavey, defender of Earthrealm, how they created a brand-new universe after 30 years. Thankfully, there were no fatalities, although there are plenty in the video game
Read More »When We Made… Fae Farm
Isaac Epp, game director of Fae Farm at Phoenix Labs, tells Vince Pavey about the challenges of infusing the cosy life sim genre with a dash of fairy magic and adventure
Read More »Classyk Games on Liberation, and bringing the flavour of classic British sci-fi to indie space games
After celebrating Doctor Who last issue, how about a game that pays tribute to the full spectrum of bleak and cheerful 20th Century British sci-fi? Australian solo developer Luke Miller tells us all about his Liberation
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