An unknown number of jobs have been cut from Sony’s London Studio as work begins to wrap up on the team’s first virtual reality project. Having developed many of the game prototypes for PlayStation VR – or Project Morpheus as it was originally known – the studio has been working …
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[Event news] Leading Games Industry Entrepreneur Chris van der Kuyl CBE Joins the Games Growth Summit
Chris van der Kuyl CBE has been announced as the latest speaker to join the Games Growth Summit, bri…
Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026. …
[Event news] Games Aid Charity Poker Tournament at Develop: Brighton 2026
Come and join 70 of your industry peers for some good old-fashioned Texas Hold 'Em fun. Bask in the …
[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
Layoffs at Sony London Studio ahead of first VR launch
But company will continue to develop new games after London Heist is released
Read More »PlayStation named as lead partner for Digital Schoolhouse 2016
Expanded programme aims to reach 15,000 pupils and 1,600 teachers around the UK
Read More »Some games see huge userscore swings after Steam changes
One game saw its user review score change from a very decent 88 to a far less inspiring 14 following Valve’s changes to the user review system on Steam yesterday. The new rules mean that customers who have obtained a game by redeeming a key as opposed to buying directly …
Read More »Mo-cap firm Xsens launches new educational bundle
Universities now able to use the same motion capture tech as triple-A games firms, starting in the US
Read More »European boss Jurgen Post on Sega’s return
Stormrise, Viking: Battle of Asgard, Condemned, Planet 51, The Golden Compass, Iron Man, Let’s Tap, The Incredible Hulk… There was a period in Sega’s recent history where it released a seemingly endless number of (often not very good) games. Financially, the strategy worked for a while, specifically during the Wii …
Read More »How to delay your indie game
Simon Roth offers insight into the multitude of factors that can hinder a game's development
Read More »BioWare, Maxis and mobile teams grouped together as EA Worldwide Studios
Organisational shift also sees Frostbite Engine team become part of publishers technology group
Read More »Blizzard’s Metzen retiring after 22 years
A Blizzard veteran has decided to lay down his tools and opt for a life away from the games industry. Chris Metzen was just 20 years old when he joined Blizzard, working his way up over 22 years to the position of SVP for story and franchise development. He has …
Read More »Chris Metzen retiring after 22 years at Blizzard
Mastermind behind much of StarCraft and Warcraft’s lore plans to focus on family life
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[Industry news] Games Industry Shows Signs of Rebalancing as Workforce and Studios Adapt to Changing Market Conditions, Skillsearch Report Finds
The global games and immersive technology industry is moving into a new phase of adjustment, as professionals and studios respond to the lasting impact of recent market changes while adapting to new technologies and evolving expectations.
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
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[Event News] Games Growth Summit adds to speaker line-up with two more veterans
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
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[Industry news] XDS 2026 Insights Report is now live
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026.
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MCV/DEVELOP #1007 is HERE!
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025

MCV/DEVELOP News, events, research and jobs from the games industry

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