BulkyPix, the mobile publisher behind Pix’n Love Rush, Bardbarian andPenumbear, has begun liquidation. The company, which was founded seven years ago by former Vivendi staffers, declared bankruptcy at the end of March, saying it would seek out a potential buyer to save it – a search that was ultimately fruitless. …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Yo-Kai Watch back on top in Japan, No Man’s Sky debuts at No.6
The latest entries in the wildly popular Yo-Kai Watch series, Sushi/Tempura, were the best-selling titles in Japan this week, according to market data from Famitsu. The games sold 40,026 units between them, a dip of 46 per cent week-on-week. It outsold last week’s top-selling game, Bandai Namco Tales of Beseria. …
Read More »Mobile publisher BulkyPix begins liquidation, devs given payment recovery deadline
Partners of sinking label founded by former Vivendi staff given up to four months to secure their games and money
Read More »How much was the ‘Million Dollar Dream Coil’ actually worth?
An era has come to a close; we now live in a world without Alliance, a team that has helped define western Dota 2. But if you were to strip away the success, the dominance, and the personalities of Alliance, and hunt for a single moment that encapsulate the storied …
Read More »H2K and the enemy on the same side of the rift
At the conclusion of the third place match between H2K and the Unicorns of Love, the hometown heroes stood together on stage with the Polish flag draped over their shoulders. H2K support Oskar VandeR” Bogdan expressed his regrets. We should have taken the series against Splyce. We beat ourselves, I …
Read More »Everything you need to know before CoD XP
Thanks to the introduction of the Activision-controlled Call of Duty World League, the Black Ops 3 competitive season has arguably been the best in the series’ history. The structured format, which has been close to identical across the three major regions, has finally given the European and Australian scenes equal …
Read More »Report questions how Korean players in China take home their earnings
There is a mounting concern for the financial safety of Korean League of Legends professionals in China as it has been revealed that there isn’t a legally clear and transparent way for the pros to move their earnings back to Korea. Read more on Slingshot eSports >>>
Read More »Open Overwatch: Does Blizzard Plan to Take Control?
Recent LCS drama between team owners and Riot’s Marc Merrill raises related questions for the future of Overwatch. Overwatch tournament owners have been reaping the benefits of open broadcasting rights so far. Can we expect this capitalistic approach in the future, or is Blizzard likely to close the market for …
Read More »EVE Online makes free-to-play switch
CCP’s popular MMO space sim EVE Online is dropping its compulsory subscription fees. The developer describes the move as one of the biggest changes to the EVE universe ever, exponentially and aggressively fuelling the boundless potential of EVE’s greatest game content – its players”. From November players will be split …
Read More »From game jam to full product: The story of Sumo Digital’s Snake Pass
The UK developer talks us through the origins of its upcoming physics-based puzzle platformer
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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