Mojang has confirmed a monumental sales milestone for its smash hit Minecraft. The studio has now sold a total of 106,859,714 copies of the game. Since the start of 2016 it has sold an average of 53,000 copies every day. There have been sales in every country on the planet, …
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[Industry news] Fateless Games hires Raid: Shadow Legends veteran
Fateless has announced the appointment of Noam Sagie as Chief Marketing Officer (CMO), strengthening…
[Industry news] The State of Web Gaming 2026
A new study has revealed how a new generation of web games are experiencing significant growth, enga…
[Event news] gamescom dev announces opening keynote by Amir Satvat and first program highlights
gamescom dev has announced the first major program highlights for its 2026 edition, including an ope…
[Industry news] New TIGA Board Reinforces Commitment to Championing the UK Games Industry
TIGA, the trade association representing the UK video games industry, has announced the appointment …
[Industry news] G2 and PUBG MOBILE announce partnership
Today, G2, one of the world’s leading entertainment and esports brands, and PUBG MOBILE Esports, are…
Rumoured delay for Nintendo NX to add VR
But sources suggest upcoming platform will still be console/handheld hybrid
Read More »Techland says it is now an international publisher
Dying Light and Dead Island developer Techland is changing tact by announcing plans to become a global publisher. The company says that it intends to publish two major” multiplatform titles, as well as four digital titles, every year. It sounds, however, as if it hasn’t signed anything yet, with CEO …
Read More »Thatgamecompany fanbase will propel Abzu to success, 505 says
505 Games believes it has a Game of the Year on its hands with its upcoming indie title, Abzu. The game is being made by Giant Squid, a studio formed by alumni from Thatgamecompany, who created the award-winning PS3 game, Journey. Similar to Brothers: A Tale of Two Sons, critically …
Read More »New BAME in Games organisation founded
Group aims to drive diversity in the games industry
Read More »Ubisoft: ‘Diversity is a fuel to grow our market’
Improving diversity will make the games industry more successful, argues Ubisoft Reflections’ MD Pauline Jacquey. Jacquey wants to see the industry introduce new genres, styles and heroes, which will help widen the number of consumers who buy games, and in turn improve the diversity of those that make them. The …
Read More »Nintendo NX production delayed to add VR, report claims
You thought the last NX rumour was a beauty? Well get a load of this. As spotted by Nintendo Life, Digitimes reports that the first production for Nintendo NX components has now been pushed back to early 2017, having originally been pencilled in for the middle of 2016. The reason? …
Read More »Ready at Dawn on Deformers and working with GameStop
In February last year, Ready at Dawn released its most ambitious project yet: The Order: 1886. The California-based studio had a strong reputation after creating a series of excellent PSP games, and this PS4 title saw it step into the home console world. However, although The Order was a beautiful …
Read More »Superhot VR is an Oculus exclusive for now
The VR version of time-bending shooter Superhot will be an Oculus Rift exclusive, at least for the time being. The game will use the yet-to-be-released Oculus Touch controllers. It has also been confirmed that simply moving will cause time to move forward, so players will be required to stand still …
Read More »"Diversity is a practice, not just a word"
Animosity towards Beamdog for including a transgender character in Baldur’s Gate. Hate campaign against former Nintendo employee Alison Rapp. Overwatch’s Tracer butt pose. Valve being sued over alleged transgender discrimination. Tensions over gay and black characters at defunct Lionhead. Paradox having to take down a mod that removed Stellaris’ racial …
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[Industry news] The State of Web Gaming 2026
A new study has revealed how a new generation of web games are experiencing significant growth, engaging players of every kind, driving spend across the gaming ecosystem, and even outcompeting social media when it comes to consumer attention.
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[Industry news] Games Industry Fatigue: 80% of Mobile Developers say engagement strategies lack innovation for growth
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[Industry news] Amiqus Business Manager Liz Prince recognised with MBE
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
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[Industry news] New Report From G2A and Juniper Research Predicts “Trust Advantage” as the Next Growth Driver in Global Digital Commerce
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
PlanetPlay (www.planetplay.com), the award-winning not-for-profit platform that channels the power of games into real-world impact, has teamed up with UNICEF (www.unicef.org) to engage gamers worldwide in support of children.
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Alan Boswell Group announced as sponsors at MCV/DEVELOP Awards
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Keywords Studios announced as sponsors of the Major Publisher of the Year Award at MCV/DEVELOP Awards
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
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MCV/DEVELOP #1007 is HERE!

MCV/DEVELOP News, events, research and jobs from the games industry
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