Clash of Clans creator Supercell has another hit on its hands. A Newzoo report that its latest release Clash Royale was the highest grossing smartphone game in the world in March, with revenues of $80m, putting the app on track to becoming a billion dollar franchise. Note that the $80m …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Reprimanding players in under 10 minutes almost halved abuse in League of Legends
Informing players of their mistakes dropped recurrence by 50 per cent, while providing detailed evidence of misdeeds saw a 70 per cent decline
Read More »LEGO readies biggest Minecraft set to date
A whopping 1,600 piece LEGO Minecraft set is hitting stores this summer. FamilyGamerTV has revealed that the huge Village set is incoming this June. This follows LEGO unveiling the already-large Minecraft Fortress as New York Toy Fair earlier this year. Village comes with a number of MInecraft figures, including Steve, …
Read More »Amazon and Tesco games bosses join MCV Retail Advisory Board
The game heads of two of the UK’s largest retailers have joined MCV’s Retail Advisory Board. Amazon’s software and video games category leader Russell Jones (pictured, right) has come on board, alongside Tesco senior buying manager Alison Mair (pictured, far right). Mair replaces buying manager Jon Hayes, who moved to …
Read More »Breaking down the (right) walls: Ubisoft Montreal on texturing Rainbow Six Siege’s destructible world
From brick walls to plaster ceilings, no material is safe in Rainbow Six Siege. Lucas Granito, senior tech artist at Ubisoft Montreal, tells Develop how the studio built up the shooter’s environments – so players could tear them right back down
Read More »GAMEFest targets 100,000 visitors
Retailer GAME expects its next Insomnia festival – which will include the GAMEFest expo – to be the UK’s most popular gaming event this year. The firm targets a record number of attendees over the August Bank Holiday weekend, and says it will be investing heavily to ensure it hits …
Read More »GameStop talks digital pre-owned ‘barriers’, says new consoles ‘imminent’
Retail’s hope of integrating the digital games market into its pre-owned model looks less likely than ever. There have been various effort and legal attempts to enforce the allowed trade-in and resale of digital games over the years, but GameSpot reports that GameStop COO Tony Bartel has said at the …
Read More »LOOOK at the new studio from the lead designer of Halo and Prototype
Mixed-reality developer focused on HoloLens is the latest venture from John Howard and fellow Microsoft veteran Sébastien Motte
Read More »Oculus hints at possible Vive software block
The workaround that lets Oculus Rift games run on HTC Vive may be in danger. Yesterday it emerged that a third party program released on Github allows any Oculus Rift title to be played on the HTC Vive headset. The first release allows titles such as Lucky’s Tale and Dreamdeck …
Read More »Apple reportedly considering paid-for App Store search results
Developers would be able to pay to have their iOS game appear closer to the top of rankings under new changes
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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