Since Skylanders hit the market in 2011, the toys-to-life market has exploded. Disney joined the sector in 2013 with Infinity, while Nintendo launched Amiibo the following year. Then in 2015, Warner Bros released LEGO Dimensions. Between them, these four giants have access to some of the most iconic brands out …
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
IGN: "We stay relevant by not limiting ourselves to one medium"
As digital continues to evolve, IGN’s UK editor-in-chief Alex Simmons tells MCV about the importance of being present on various platforms to remain pertinent and broaden its audience What are your thoughts on the state of the media industry? Just as the evolution from print to online has been necessary …
Read More »Analysis: The impact of ad-blocking on the games industry
26.5 per cent of gamers are blocking ads, threatening the main source of revenue for indie publishers. Venatus Media’s co-founder Rob Gay discusses the consequences of ad-blocking In just a few decades, gaming has gone from a cottage hobby to the fourth biggest entertainment industry on the planet – outselling …
Read More »Microsoft teams up with ESL for eSports platform on Xbox, Windows
Microsoft has enlisted the help of ESL to produce a standardised tournament system for Xbox Live games. The integration allows developers and publishers of games on Xbox One and Windows 10 to more easily organise competitions on the platforms. Games using the new system are currently ‘in the making’ and …
Read More »Pokémon series has sold over 279m units worldwide
The blockbuster Pokmon series has sold over 279 million units globally since it debuted in Japan 20 years ago. This impressive figure comes by way of a press release from The Pokmon Company (translated by NeoGAF’s JoeM86– thank you), which claims that the pocket monster series has hit that sales …
Read More »Could 2016 be Deep Silver’s biggest year yet?
In the last five years, Deep Silver has elevated itself into the publishing big leagues. 2011’s zombie smash hit Dead Island put the company on the map worldwide. Then two years later, the company made a number of high-profile IP acquisitions from a bankrupt THQ. Deep Silver managed to get …
Read More »Yoshida: Connecting Xbox Live and PSN could be easy technically
PlayStation Worldwide Studios boss Shuhei Yoshida has said that the technical side of linking PlayStation Network and Xbox Live could be the easiest. Speaking to Eurogamer at GDC, Yoshida reiterated what was said in Sony’s statement to GameSpot yesterday that it was in favour of supporting cross-platform play – and …
Read More »Ubisoft Fun House: ‘VR is the new Wii’
Accessibility of motion controls could outweigh high price of entry for headsets, suggests Eagle Flight director Olivieri Palmieri
Read More »Pokémon Company artist and designer killed in accident
Creative design director Eric Medalle has been at the studio for 12 years, working across the brand's card games, 3DS apps and anime
Read More »Vulkan SDK released with PowerVR Framework
Open-source API boasts improved threading method over OpenGL
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[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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