ROCKITPLAY is the first-ever cloud engine to provide nearly instant access and local play for downloadable software and cloud gaming markets.
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
DCMS and BFI launch UK Global Screen fund to boost exports of UK content
The £7m fund will target support across the screen sector, including narrative games, TV, animation and documentary content.
Read More »Xsolla acquires analytics and visualisation company, Slemma
New Slemma features will be incorporated into Xsolla’s already existing data analytics offerings in the Publisher Account dashboard throughout this year.
Read More »Giants undertakes global self-publishing of latest Farming Simulator title
Having sold 25m in the franchise to date, the company has deals with 22 partners to distribute the latest game globally
Read More »£70/€80 for Returnal is the canary in the coalmine of game pricing strategy
Can a high-quality AA title sell at the 'new normal' full price?
Read More »Speaker submissions for Develop:Brighton are now open
Speaker submissions for this year's Develop:Brighton are open from now until June 2nd.
Read More »How have games industry events changed and what will they look like in a post-pandemic world?
ADVNCR's Mark Bishop looks toward the end of lockdown, discusses how gaming events have changed, what organisers have learned and what this will look like in a post-pandemic world.
Read More »Jeff Kaplan, director of Overwatch, leaves Blizzard Entertainment after almost 20 years
"It was truly the honor of a lifetime to have the opportunity to create worlds and heroes for such a passionate audience."
Read More »Focus Home Interactive acquires Streum On Studio
"We are delighted to welcome Streum On Studio to the federation of talents we are building around Focus"
Read More »Ubisoft joins Tezos blockchain ecosystem as corporate baker
Tezos looks to be an ideal platform for Ubisoft to experiment with the technology
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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