Microsoft has one full year’s exclusivity on the upcoming Rise of the Tomb Raider. The official Tomb Raider blog has revealed that the title would be coming to PlayStation 4 in ‘holiday 2016′. That’s Q4 2016 for us Brits. That’s also one year after the title’s release on Xbox consoles …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Joel Gregory joins PCGamesN
GamesMaster editor Joel Gregory has moved to PCGamesN. He has taken on the role of editor at the PC-focused games site. Gregory was first hired by Future in 2010 as a staff writer on Official PlayStation Magazine. He was then promoted to reviews editor in 2011 and then deputy editor …
Read More »Square Enix boss: New IP needs three hits to be a success
Any new IP hoping to transition into the world of mega-brands needs at least three instalments before its success can be determined. That’s according to Square Enix boss Yosuke Matsuda, who Kotaku reports told Famitsu that publishers cannot expect new franchises to be an instant success. Cultivating a new IP …
Read More »Ubisoft bolsters UK team
The publisher has made some changes to its UK PR and marketing team. Alex Friend joins from Warner Bros as senior brand manager, where he will be handling the Assassin’s Creed series. Friend has worked in the games industry since 2004 when he joined Sega Europe as community manager. He …
Read More »‘Different visions’ prompts Lord of the Fallen 2 producer to quit
Tomasz Gop leaves CI Games over direction of RPG sequel
Read More »Life is Strange hits 1m copies sold
Episodic narrative-led title Life is Strange has passed the 1m sales mark. Publisher Square Enix said it was incredibly proud” and hailed the number as a huge achievement for the small team working on the game”. The game was released in January, with a Season Pass for all five episodes …
Read More »Tomasz Gop leaves CI Games over direction of Lords of the Fallen 2
Development of Lords of the Fallen 2 has changed the direction following the departure of executive producer Tomasz Gop from developer CI Games. "We’re grateful for his input, but we have different visions for further development of the series and Tomasz will not be a part of CI Games’ progress,” …
Read More »‘Our mission is to make Minecraft the most amazing game we can’ – Mojang on following-up the biggest game on Earth
I’m not going to patronise you by going on too much about the success of Minecraft. Much has already been written about Mojang’s runaway hit. Everyone has seen the sales figures. And we can’t miss the piles of merchandise and books in every retailer: from GAME to Primark. Earlier in …
Read More »Gfinity running eSports tournaments at EGX with $110,000 of prizes
Gfinity have partnered with EGX organisers Gamer Network to run StarCraft 2 and CS:GO tournaments at the Birmingham event. The expo, taking place at Birmingham’s NEC from 24 to 27 September, will now feature an eSports arena for up to "tens of thousands" of fans. The competitions will feature the …
Read More »Metal Gear Solid V: The Phantom Pain becomes GeForce graphics card freebie
Nvidia has named Metal Gear Solid V: The Phantom Pain as the next game to be bundled for free with its graphics cards. For a limited time the Konami title will be offered for free with purchases of GeForce GTX 960, 970, 980 and 980 Ti-based graphics cards as well …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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