Spotify rules out games as it goes beyond music

Music giant Spotify is launching video and podcasts on its service, but not video games. The streaming behemoth announced it would be adding podcasts, curated radio shows, plus news and entertainment video clips from the likes of BBC, Comedy Central, Maker Studios and ESPN at a press conference in New …

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‘Publishers are still not doing enough to end buggy games’

Major games publishers have not learnt their lesson from the slew of broken games released at the end of last year. That’s according to QA and localisation experts who say that most games firms have not changed their approach to bug testing. Titles such as Assassin’s Creed Unity, DriveClub, Halo: …

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ITV Studios hires marketing vet David Miller

ITV Studios Global Entertainment has appointed industry veteran David Miller to the newly-created role of vice president of digital games. Miller has over 15 years of experience within video games, having held senior marketing roles at the likes of Bossa Studios, Bandai Namco and Capcom. Mostly recently he has been …

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New-look NCSoft West eyes rapid American and European growth

NCSoft is ‘accelerating’ its Western expansion with an aim of becoming one of the biggest games businesses in Europe and the US – just like it is in South Korea. Speaking exclusively to MCV, NCSoft West’s SVP of publishing and business services John Burns said that the firm has finalised …

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Opinion: Where next for the digital chart?

In March, we combined digital sales with physical to put together an alternative UK chart, and the reaction was incredible. Popular consumer site Kotaku decided it wouldn’t run chart stories until digital sales were included, and almost every publisher (including Take-Two’s CEO) expressed an interest in sharing their numbers. The …

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Physical still dominant despite digital shift

The vast majority of console game sales still come from physical stores, new data reveals. MCV has combined UKIE/GfK Chart-Track data with new figures from SuperData in an effort to show the split between the digital and physical market. And it shows that around 80 per cent of game sales …

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