Techland's social and community manager Michal Napora discusses how his team spread the word about the studio's zombie smash hit
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
PlayStation’s Gara talks price wars, Bloodborne, No Man’s Sky and Black Friday
As Sony celebrates hitting 2m PS4s sold in the UK, MCV meets UK MD Fergal Gara to discuss price wars, the next generation of PS4 owners and what has happened to all the games… "ANY PRICE WAR IN THE MARKET CAN BE DANGEROUS" One thing that has defined the on-going …
Read More »Consoles will control less than half of the UK games market this year
The success of PS4 and Xbox One hasn’t managed to beat back mobile’s growing dominance of the games market, says research firm Newzoo. The company estimates that console’s revenue share of the UK games industry will fall below 50 per cent for the first time ever this year, dropping to …
Read More »22Cans: ‘Crowdfunding has waned, and that’s a good thing’
Kickstarter is losing its popularity and that’sgood news for the games industry, says 22cans. The developer came under fire from the media and consumers after its Kickstarter project – Godus – suffered development issues. The firm later admitted it may fail to meet some of the pledges it made to …
Read More »‘Indie devs – put your games in boxes and we will stock them’
The biggest names in UK retail want to stock more independently-created video games. Stores including Tesco, Sainsbury’s, GAME and ShopTo have told MCV that there is a real opportunity for indie games in boxes, as the number of triple-A releases landing on shelves shrinks. There is a massive opportunity at …
Read More »Console version of Elder Scrolls Online won’t be locked out of pre-owned market
UPDATE: Bethesda has confirmed that no CD key will be required for the console version of the game. "The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code, as with any other boxed PS4/Xbox One game only the game disc is needed …
Read More »Tencent continues to reign as world’s largest games company
Chinese gaming giant Tencent has reported profits in excess of $1bn in its first financial quarter. Profits reached $1.1bn, up eight per cent year-on-year, while revenues jumped 22 per cent at $3.65bn. Operating profit climbed 20 per cent to $1.5bn. Online game revenue grew 29 per cent to $2.1bn while …
Read More »50 tips for games marketing success
Develop asks the experts how to get your game in front of the press, critics and players
Read More »YouTube reveals its 10 most popular games of all time
In celebration of its 10thanniversary, YouTube has revealed the 10 most popular video games of all time on its service. The list is a mix of individual titles and franchise, with Minecraft taking the top spot over the Grand Theft Auto series in the runner-up position. The list was put …
Read More »Ratchet & Clank film adds Stallone, Goodman and more to voice acting talent
The upcoming movie adaptation of PlayStation franchise Ratchet & Clank has added a handful of notable actors to its cast. Hollywood Reporter has word that Sylvester Stallone, Rosario Dawson, John Goodman, Bella Throne and Paul Giamatti have all signed on to voice characters in the film – joining Ratchet & …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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