Nintendo has begun rolling out Nintendo DS and Nintendo 64 titles on the Wii U Virtual Console, with the company announcing new arrivals throughout the month of April. The news was announced during the firm’s Nintendo Direct event this week. Starting today, Super Mario 64 and Yoshi’s Island DS will …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Mario Maker arrives in September
Nintendo’s DIY Mario level creation title Mario Maker will launch this September on Wii U. The firm announced the release window this week as part of its latest Nintendo Direct event. The game was unveiled at E3 2014, and allows Wii U owners to create and edit their own 2D …
Read More »Amiibo Tap: Nintendo’s Greatest Bits announced for Wii U
Amiibo-based Wii U app Amiibo Tap: Nintendo’s Greatest Bits will launch later this spring, Nintendo has announced. Company president and CEO Satoru Iwata revealed the upcoming free download on this week’s Nintendo Direct presentation. The game will allow players to tap their amiibo action figures onto their Wii U GamePads …
Read More »Nintendo mobile games could make $25m per month, DeNA hopes
Mobile games firm DeNA wants its partnership with Nintendo to rake in more than $25m a month, the firm’s CEO has said. The two companies recently agreed a major deal to collaborate onbringing Nintendo’s IP to mobile devices. Speaking toReuters, Isao Moriyasu said though DeNA has yet to discuss specific …
Read More »Why Bandai Namco Games changed its name to Bandai Namco Entertainment
Bandai Namco Games has changed its name, again, and will now be known as Bandai Namco Entertainment. Why the change? European president and COO Naoki Katashima details the changes. Why the new name? Our future vision and business of the Group has more to do with providing Entertainment, rather than …
Read More »Bloodborne debuts at No.1 in a busy week of releases in Japan
This week was a busy period for the Japanese games market, with every single entry in the Top 10 for the region being a new release. From Software and Sony’s new hardcore RPG Bloodborne went straight to No.1 in Japan, shifting 150,245 units according to market data from Famitsu. This …
Read More »Biofeedback horror game Nevermind arrives on Steam Early Access
A game that adjusts its difficulty according to the stress being experienced by its player is now available on Steam Early Access. Nevermind failed in its first attempt at getting Kickstarted last year but just scraped past its funding goal on its second attempt. However, developer Flying Mollusk has admitted …
Read More »DeNA wants Nintendo’s mobile games to make $25m a month
'We want to create multiple hit games rather than aiming to succeed with just one powerful IP element'
Read More »From Software uses Yebis 2 for Bloodborne
Japanese post-processing effects tool powering Sony’s latest blockbuster
Read More »Demon’s Souls ‘was already a failure’ before Miyazaki took control
Internal development of cult classic Demon’s Souls was going severely wrong before lead designer Hidetaka Miyazaki took control of the project, it has been revealed. Demon’s Souls wasn’t doing well,” he told The Guardian. The project had problems and the team had been unable to create a compelling prototype. But …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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