"Ultimately, after considering our options, we’ve come to the very difficult decision to not have BlizzCon this year"
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Italian government match funds €4m of game prototypes as part of post-COVID measures
First Playable Fund supported by Italian Interactive Digital Entertainment Association (IIDEA)
Read More »Tencent buys 20 per cent of Japan’s Marvelous Inc – while Platinum Games spells out its Tencent arrangement
Marvelous has a solid lineup of titles which are very much aimed at its local market.
Read More »US games sales hit record high in April with 73 per cent year on year lift
“I've been working with video game sales data for over 15 years now and April is, by far, the wildest month I think I've ever seen.”
Read More »Promod Esports launched by former ESL UK COO Rob Black
Former ESL UK COO Rob Black has announced the launch of new turnkey esports solutions agency, Promod Esports.
Read More »Safe in Our World launches #LevelUpMentalHealth campaign
Video games mental health charity Safe in Our World have launched a new global mental health campaign, #LevelUpMentalHealth, with support from major games companies.
Read More »GDC Summer registrations are now open
This marks the first time in GDC's 30 year history that the conference will be going fully digital, following the event's postponement in March, due to the COVID-19 pandemic.
Read More »Take-Two posts record Q4 figures with 92% digital spend but notes “It’s a terrible thing to pat yourself on the back in the face of tragedy”
"I think that our light release schedule is actually well-suited to the year that's coming," said CEO Zelnick.
Read More »Coronavirus creates remote working and financial challenges for the games industry, says TIGA
Over four fifths of games businesses see remote working as a key challenge, and over 50 per cent predict that their revenue will decline during the pandemic.
Read More »Embracer Group sets out plan for future triple-A releases and further acquisitions
Embracer Group – which includes Koch Media, Saber Interactive, Coffee Stain and THQ Nordic – had a tough-looking Q4 in an otherwise successful year
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[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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