Titanfall is the top selling title for Xbox One lifetime to date, according to Electronic Arts’ Peter Moore. Speaking with Game Informer, EA’s chief operating officer explained that the game is attaching well to the new console’s growing install base – though declined to state any specific figures. "Sales are …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
GameTrailers acquired by Defy Media
Gaming focused property GameTrailers has been acquired from parent company Viacom by digital content distributor Defy Media. Polygon reports Defy also acquired associated properties Addicting Games and Shockwave in the deal. GameTrailers has provided gaming coverage in multiple formats since 2002, while Addicting Games and Shockwave host browser games. The …
Read More »Happy Wars heading to Xbox One
Toylogic’s free-to-play online multiplayer title Happy Wars is on its way to Xbox One, Microsoft announced this week during its E3 press briefing. The game combines RPG and strategy mechanics, offering a short single player campaign along with up to 15 on 15 battles in multiplayer. A release window for …
Read More »Former Creed animator questions lack of females in Unity
Jonathan Cooper reveals secrets of series animation past
Read More »E3 could switch venue in 2016
LA Convention Center ‘no longer a top-tier property’. E3 could move away from its Los Angeles home in 2016, according to the president of the event’s organiser the Entertainment Software Association. As reported by CNBC, Michael Gallagher said that the LA Convention Center is no longer a top-tier property” for …
Read More »VIDEO: New Deep Down video arrives, but European release not yet confirmed
A new trailer for Capcom’s Deep Down suggests the action RPG is coming on very nicely. The Dark Souls-esque short of the still un-dated PS4 title points to the game being a visual performer, offering tactical combat and a range of assorted monsters to tackle. Less positive, however, is confirmation …
Read More »E3 2014: Day Two News Round-Up
Day two of E3 2014 is over and gamers have been treated to one of the best shows in recent memory. All three major platform holders have now taken to the stage, including Microsoft, Sony and Nintendo (well, not exactly). Meanwhile, the industry’s publishing giants including EA, Activision, Ubisoft and …
Read More »Reggie Fils-Aime says third parties are ‘very key part of our product pipeline’
Nintendo’s first party Wii U showing is improving all the time, but third parties continue to distance themselves from the console. However, Nintendo of America boss Reggie Fils-Aime has insisted that third party support remains strong for the console, highlighting the indie development sector for particular praise. "We’re seeing a …
Read More »VIDEO: Batman Arkham Knight gameplay puts the next into next-gen
If any series looks set to demonstrate the step up from current to next-gen, it’s Batman. Warner has at last released a gameplay video for Batman: Arkham Knight, and the bells and whistles are clear to see. Aside from the obvious jump in visual quality, what’s especially impressive is the …
Read More »Of men and women: Animators explain Ubisoft’s gender conundrum
Developers reveal implementing both male and female characters may be harder than you might think
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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