Live-streaming service Twitch is putting cash behind Studio Bean’s Choice Chamber. The company has promised to match the remaining amount needed by the developer, which has been raising money through Kickstarter. The studio was aiming to raise $30,000 by April 20th to make the title – prior to the announcement …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Square Enix: DRM boosts profit, will be essential for the foreseeable future
An American Square Enix exec has insisted that the consumer backlash against DRM will not prevent its ongoing implementation. The primary benefit to us is the same as with any business: profit,” Square Enix America’s senior manager of business and legal affairs told Torrent Freak. I think DRM will be …
Read More »Twitch is now a games retailer, is selling Nuclear Throne
Streaming giant Twitch has for the first time offered users the chance to purchase a game via the service. Super Crate Box, Ridiculous Fishing and Luftrausers developer Vlambeer is allowing gamers to purchase the Steam version of its next title, Nuclear Throne, through Twitch. You can now buy access to …
Read More »Fable Anniversary lead designer leaves Lionhead
The lead designer for Fable Anniversary has departed Lionheadafter over seven years at the studio. Ted Timmins, who joined the Guildford studio full-time in 2007, said he has taken the tough decision” to leave over several messages on Twitter. This was a really tough decision, as I’ve had such an …
Read More »Vita back on top as Titanfall makes Famitsu’s Japanese Top Ten
Sony’s PlayStation Vita was the best selling console in Japan last week according to the latest sales data from Famitsu. The machine relegated last week’s chart-topper 3DS LL into second place with PS4 in third, although all hardware suffered week-on-week declines. The Wii U slipped one place to sixth, having …
Read More »Bringing Circix to Windows Phone
Indie twosome, Russell King and Graham Barber, discuss the making of their mobile game for WP8
Read More »GAME to close its Xbox store
The Xbox shop in London closes this month, MCV can reveal. The store was effectively a trial for GAME and Microsoft and was on a short-term lease at the Boxpark area in Shoreditch. The shop opened in June 2013 and was devoted entirely to Xbox products. Its primary aim was …
Read More »GungHo making $1m a month from four mobile games each
GungHo CEO not satisfied with the firm’s number of hits in the increasingly competitive mobile market
Read More »Now Luckey says VR could make wasting time on real life ‘irresponsible’
Virtual reality may not just mean the end of TVs – it might actually mean the end of ever interacting with actual flesh and blood people altogether. Having predicted the end for television yesterday, GameSpot has spotted some even more audacious claims from Oculus founder Palmer Luckey in an interview …
Read More »Halo composer Marty O’Donnell fired from Bungie ‘without cause’
Studio’s in-house composer of more than ten years dismissed under unspecified circumstances
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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