Falmouth University in Cornwall is offering an entry point into the digital creative industries with a difference. A new course, the Alacrity Falmouth programme, which begins in May 2014, focused on entrepreneurship is its answer to kick-starting a new wave of video game start-ups in the UK. “The aims of …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Amazon smartphone leaked, includes four-camera 3D interface
A custom 3D interface is the USP that Amazon hopes will distinguish its upcoming entry into the smartphone market. BGR reports that the device houses a total of six cameras, four of which are infrared and found on the front of the device, with one in each corner. These track …
Read More »King: All games companies must transition to free-to-play
Call of Duty. New Super Mario Bros. Dark Souls. Halo. Uncharted. ALL games must become free-to-play, according to Candy Crush maker King. The micro-transaction is so strong and it’s definitely a much better model,” King games guru Tommy Palm told IGN. I think all companies have to transition over to …
Read More »Avakai Games launches SMO – an iOS spin on air hockey
Hyderabad-based Avakai Game has just released SMO, a multi-player sports game for iOS. SMO appears to draw inspiration from air hockey, although from the brief gameplay video, it does seem to add its own spin on the formula. The game features a minimalist art style with great use of colours, …
Read More »CCP reports $21m annual loss
CCP Games has recorded a loss of more than $21m for the company’s most recently completed fiscal year, down from the $4.6m in profit made in the prior year. A significant increase in the firm’s Research & Development budget was the main culprit for the downswing, clocking in at $56.5m …
Read More »Princess Peach Wii Remote Plus arrives this month
Nintendo has announced plans to release a new Princess Peach-themed Wii Remote later this month. According to the company, the peripheral will hit stores in late April for $39.99. The design is similar to the previously launched Mario and Luigi Wii Remote Plus models. The remote will work with all …
Read More »Georgia passes new law providing $25m in tax credits for game developers
The state of Georgia has signed a new tax incentive program for video game makers into law. Gamasutra reports House Bill 958 provides $25m in tax credits for video game developers within state lines. It was signed into law earlier this week by governor Nathan Deal. Several notable studios have …
Read More »Disc version of Dark Souls II on PC delayed in UK
UPDATE: The physical version of Dark Souls II on PC has been delayed by one week in the UK, MCV can confirm. "This is only affecting the UK on the boxed release of the game," a Bandai Namco rep said. "It will be delayed unfortunately and we apologise to UK …
Read More »Google Play downloads tracking 45% ahead of Apple App Store
A new report says that total Google Play downloads are currently tracking ahead of the Apple App Store in terms of volume. Google Play downloads lead the App Store by 45 per cent in Q1 2014, up from 35 per cent in Q4 2013. However, App Annie’s Q1 2014 Market …
Read More »‘There’s no going back’ as top game engines race to the bottom
Unity warns shift by Epic and Crytek to subscription models is irreversible
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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