Free-to-play comes good for French mobile firm as sales rise to £195m
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Molyneux: Never underestimate Nintendo
22Cans founder says company has lost its way with Wii U but backs it to rebound
Read More »375 million people playing Facebook-connected games every month
GDC 2014: Social network now allows developers to customise wording of game requests
Read More »Flappy Bird returning to the App Store
But new version of title won't be coming out anytime soon
Read More »Top tips for new Linux game developers
Ryan Gordon offers advice on making games for the OS
Read More »Opening up Linux: Is the OS becoming ripe for game development?
Develop investigates how recent changes and support from gaming's biggest companies is making Linux a viable option for developers
Read More »Ubisoft won’t support VR tech until sales exceed 1m
GDC 2014: Ubisoft VP doesn’t see the publisher supporting VR hardware if consumer interest is poor
Read More »Get That Job: How to be head of game design
Xyrality’s head of game design Torben-Lennart Böge discusses his role in game design
Read More »Team diversity behind Animal Crossing: New Leaf’s success
GDC 2014: The 3DS game has now sold more than 7.3 million copies worldwide
Read More »SteamOS ‘will destroy traditional consoles’
Faster hardware refresh cycle and open system will make Steam Machines a success, claims Leadwerks CEO Josh Klint
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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