Print magazines can still attract the millions currently getting their gaming news from YouTube. That’s according to the team behind One Gamer Interactive, who hope to attract a digital-savvy audience with this new iPad publication. It’s no big secret that print magazines don’t have the strong mainstream presence that they …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Chips is back on the rise
The story of Chips summarises the pressures that has faced games retailers over the last three years. Price competition from supermarkets and online retailers, coupled with a shrinking release schedule and a rising digital market place, has made selling games in the UK an incredibly challenging job. We’ve seen mass …
Read More »Molyneux apologises as Godus 2.0 arrives on Steam
A significant update to 22Cans’ Godus has gone live on Steam. It was announced by creator Peter Molyneux on Twitter, along with an apology for what the developer now sees were imperfections with the game’s initial build. We collated all your feedback and realised we needed to make these vast …
Read More »New Nvidia GeForce bundles offer free Daylight or F2P currency
There’s a host of new gaming bundles available to customers who splash out on Nvidia’s top hardware. The GPU maker has detailed two new bundles for its GTX GeForce graphics cards and GTX-powered notebooks, which includes a digital code for Daylight or 90 of in-game currency for Heroes of Newerth, …
Read More »PS4 passes 400k sales in Japan, pips Vita in charts
PlayStation 4 is still the best-selling games console in Japan. Information supplied to MCV from Famitsu shows that the hardware’s install base now stands at 405,546 units strong three weeks since it launched. The hardware is so popular that most stores are now starting to run out of stock and …
Read More »Apple adds in-app-purchase warnings to App Store listings
Apple’s App Store now displays in-app purchase warnings in its search results. Following the iOS 7.1 update, a message appears next to the game’s title to state it "offers in-app purchases". Previously this text had only been displayed on the app page. The intensifying focus on free-to-play and in-app purchases …
Read More »No new Windows 7 PCs after October
Sales of computers pre-installed with Windows 7 are to end in October this year. Microsoft’s lifecycle fact sheetwas recently updated to state that computers pre-installed with the Home Basic, Home Premium and Ultimate versions of the operating system would be halted on October 31st 2014. Windows 7 Professional is yet …
Read More »Full Steam ahead: How UK developers are finding success on Early Access
We speak to the developers behind Rust, Starbound and Maia about a new way to develop games
Read More »Free Peace Walker for digital Metal Gear Solid V: Ground Zeroes pre-orders
Konami has offered an extra incentive for PS3 owners to pre-order the digital version of Metal Gear Solid V: Ground Zeroes. As detailed on the PlayStation Blog, European consumers who pre-order the game on PSN will receive a free digital copy of Metal Gear Solid: Peace Walker HD. Note the …
Read More »Dolby Audio API for Better Android Audio
Intel Developer Blog: A look at the potential enhancements the Dolby Audio API offers developers
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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