September 6th debut for free-to-attend workshops for games makers
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
WildStar’s business model explained – Everything you need to know
Most MMOs fall into one of two camps: subscriptions or free-to-play. But NCsoft’s upcoming WildStar is attempting something a little different. The game comes with 30 days of game time. After that, players will have the option of paying for a monthly subscription or purchasing game time to top up. …
Read More »Audiokinetic and Auro partner for AuroWwise
Game audio and 3D cinema sound specialist pair up for new tech integration
Read More »Ubisoft teases JRPG ‘fairytale’ Child of Light
Ubisoft Montreal project to mix JRPGs, side-scrollers and the work of Studio Ghibli. Speaking at a GDC Europe session this morning, Ubisoft’s creative director has given first details of the studios small scale project Child of Light. During his talk titled ‘Small Projects in AAA Studios: Making of Child of …
Read More »Yoichi Wada to speak at NGDC 2013
Square Enix chairman on stage at NASSCOM Game Developer Conference
Read More »GOG.com calls for more indies
Digital distributor debuts new portal to make submission process easier for independents
Read More »David Cage: "The one thing I’ve learnt is to never listen to businessmen"
For those of us not in the room, it’s quite hard to imagine how David Cage pitched Heavy Rain to Sony. He probably started by saying: Heavy Rain is a story-driven psychological thriller.” The Sony execs in the room would have been all ears at this point. It’s unlike any …
Read More »UbiArt Framework engine spawns ‘playable poem’
Child of Light to mix JRPGs, side-scrollers and the work of Studio Ghibli
Read More »Read our 96-page MCV Gamescom special now
Our huge 96-page Gamescom edition of MCV is available to download right now. It is filled to the brim with exclusive interviews, including Ubisoft Europe boss Alain Corre, Deep Silver director Menno Van Der Bil and legendary games designer David Cage. There’s also the print version of our ‘Story of …
Read More »Square Enix chairman Yoichi Wada to speak at NGDC 2013
Square Enix chairman Yoichi Wada will speak at this year’s NASSCOM Game Developer Conference. The Japanese publisher set up its India office earlier this year after the completion of its game development contest that lasted through much of 2012. The India office has been set up with a view to …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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