Auroch Digital is delighted to announce Nina Adams has stepped into the role of Studio Director at the Bristol based studio. Nina takes over the 130 strong studio from co-founder, Dr Tomas Rawlings, who has moved into a new role of a Vice President at Sumo Digital UK supporting Auroch …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Liquid Crimson proudly sponsoring this year’s MCV/DEVELOP Awards
Liquid Crimson will be the presenting the Narrative Innovation award at this year's MCV/DEVELOP Awards
Read More »[From the Industry] 663 Games Reveals New Developer Walkthrough for Thrilling Action Roguelite Realm of Ink
Embrace the power of Ink Pets and their role in the game’s combat system in the new studio Devlog Guangzhou, China – 26th April 2024. Publisher 663 Games is excited to announce that the development team at Leap Studio has revealed more details on the Ink Pets system and their role in the highly anticipated …
Read More »[From the Industry] All winners of the German Computer Game Awards 2024
It was a good night for Everspace 2!
Read More »[From the Industry] Starlight Games – a new Liverpool based studio bringing innovative experiences and empowering young talent
This is a press release posted in addition to our usual editorial content. Starlight Games, a new and pioneering video game studio based in Liverpool, UK lead by Gary Nichols and well-known industry experienced developers, has been set up to develop new IP that focuses on innovative gameplay experiences that …
Read More »It’s time to vote for the winners of this year’s MCV/DEVELOP Awards!
Games can only get better? Let's take back controller? Ok, so not the best election slogans, but don't let that put you off voting for this year's award winners. Every vote counts!
Read More »Games Growth Summit 2024: Navigating Transition in the Gaming Industry
The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting market dynamics. In response to these challenges, the Games Growth Summit returns for its annual gathering, poised to guide industry players through this transitional phase. Scheduled to take place 7th June, the summit promises to …
Read More »The shortlist for the 2024 MCV/DEVELOP Awards!
After carefully considering the many hundreds of nominations, we have a shortlist! Voting on the winners will begin soon, ahead of the awards ceremony on June 20th
Read More »[From the Industry] Dicefolk Brings Deckbuilding & Monster-Collecting to Switch
Dicefolk to Bring Deckbuilding and Die-licious Monster-Collecting Gameplay to Nintendo Switch Later This Year Roll the dice, befriend beasts and save humanity from extinction LOS ANGELES (April 9, 2024) – The innovative tactical roguelike combining dice-based combat with monster recruiting mechanics, Dicefolk, is coming to the Nintendo Switch later this …
Read More »[From the Industry] Limit Break Mentorship opens applications for 2024 Program
This is a press release posted in addition to our usual editorial content. Pioneering mentorship scheme Limit Break opens applications for the 2024 program today 3 April, 2024 – Limit Break, the pioneering mentorship scheme dedicated to supporting underrepresented and marginalised groups in the UK games industry, has announced the …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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